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PlayerBoost.py
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from sqlalchemy import create_engine, Column, Integer, String, DateTime, ForeignKey
from sqlalchemy.orm import relationship, sessionmaker, declarative_base
from datetime import datetime
Base = declarative_base()
class Player(Base):
__tablename__ = 'players'
id = Column(Integer, primary_key=True)
username = Column(String, unique=True, nullable=False)
first_login = Column(DateTime, default=datetime.utcnow)
points = Column(Integer, default=0)
boosts = relationship('PlayerBoost', back_populates='player')
def __repr__(self):
return f"<Player(username='{self.username}', first_login='{self.first_login}', points='{self.points}')>"
@classmethod
def get_by_name(cls, session, username, need_to_raise=True):
player = session.query(cls).filter_by(username=username).first()
if isinstance(player, cls):
return player
else:
if need_to_raise:
raise Exception(f"Игрок '{username}' не найден.")
else:
return None
@classmethod
def add_new(cls, session, username):
if not cls.get_by_name(session, username, need_to_raise=False):
new_player = cls(username=username)
session.add(new_player)
session.commit()
else:
raise Exception(f"Игрок '{username}' уже существует.")
def get_info(self):
return self.first_login, self.id, self.username, self.boosts
class Boost(Base):
__tablename__ = 'boosts'
id = Column(Integer, primary_key=True)
name = Column(String, unique=True, nullable=False)
description = Column(String)
duration = Column(Integer) # в секундах
players = relationship('PlayerBoost', back_populates='boost')
def __repr__(self):
return f"<Boost(name='{self.name}', description='{self.description}', duration='{self.duration}')>"
@classmethod
def get_by_name(cls, session, boost_name, need_to_raise=True):
boost = session.query(cls).filter_by(name=boost_name).first()
if isinstance(boost, cls):
return boost
else:
if need_to_raise:
raise Exception(f"Буст '{boost_name}' не найден.")
else:
return None
@classmethod
def add_new(cls, session, boost_name, boost_description, boost_duration):
if not cls.get_by_name(session, boost_name, need_to_raise=False):
new_boost = Boost(name=boost_name, description=boost_description, duration=boost_duration)
session.add(new_boost)
session.commit()
else:
raise Exception(f"Буст '{boost_name}' уже существует.")
class PlayerBoost(Base):
__tablename__ = 'player_boosts'
id = Column(Integer, primary_key=True)
player_id = Column(Integer, ForeignKey('players.id'), nullable=False)
boost_id = Column(Integer, ForeignKey('boosts.id'), nullable=False)
acquired_at = Column(DateTime, default=datetime.utcnow)
player = relationship('Player', back_populates='boosts')
boost = relationship('Boost', back_populates='players')
def __repr__(self):
return f"<PlayerBoost(player_id='{self.player_id}', boost_id='{self.boost_id}', acquired_at='{self.acquired_at}')>"
@classmethod
def add_boost_to_player(cls, session, player_id, boost_id):
player_boost = PlayerBoost(player_id=player_id, boost_id=boost_id)
session.add(player_boost)
session.commit()
if __name__ == "__main__":
# Используется sqlite, но можно переделать на PostgreSQL
engine = create_engine('sqlite:///game.db')
Base.metadata.create_all(engine)
Session = sessionmaker(bind=engine)
session = Session()
# Player
player_name = "player1"
Player.add_new(session, player_name)
cur_player = Player.get_by_name(session, player_name)
print(cur_player)
player_first_login, player_id, player_username, player_boosts = cur_player.get_info()
print(player_first_login, player_id, player_username, player_boosts)
# Boost
boost_name = "Speed Boost"
boost_description = "Increases speed by 50%"
boost_duration = 3600
Boost.add_new(session, boost_name, boost_description, boost_duration)
cur_boost = Boost.get_by_name(session, boost_name)
# Добавление Boost к Player
PlayerBoost.add_boost_to_player(session, cur_player.id, cur_boost.id)
print(cur_player.boosts)