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server.js
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const express = require('express')
const app = express()
const server = require('http').createServer(app)
const io = require('socket.io')(server)
const port = process.env.PORT || 3000
const path = require('path')
let numPlayers = 0
server.listen(port, () => {
console.log(`server listening at port ${port}`)
})
app.use(express.static(path.join(__dirname, '/public')))
io.sockets.on('connection', socket => {
let addedPlayer = false
socket.emit('message', { message: 'WELCOME' })
socket.emit('status', { players: numPlayers })
socket.on('add player', () => {
if (numPlayers < 2) {
numPlayers++
socket.emit('can play', { id: numPlayers })
addedPlayer = true
if (numPlayers === 2) {
socket.broadcast.emit('enemy player connected')
}
}
console.log(`players count: ${numPlayers}`)
})
socket.on('move', data => {
const { from: moveFrom, to: moveTo } = data
if (moveFrom && moveTo) {
socket.broadcast.emit('enemy player moved', data)
}
})
socket.on('send', data => {
if (data && data.message) {
socket.broadcast.emit('chat message', data)
}
})
socket.on('disconnect', () => {
if (addedPlayer) {
console.log('player disconnected')
numPlayers--
console.log(`players count: ${numPlayers}`)
if (numPlayers > 0) {
socket.broadcast.emit('restart game', { id: numPlayers })
}
}
})
})