diff --git a/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm b/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm index 77ce746c6..d368ea1da 100644 --- a/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm +++ b/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm @@ -4,7 +4,7 @@ async_load - + diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm index be75607ec..dfc85e5cd 100644 --- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm +++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm @@ -62,7 +62,7 @@

Syntax:

 

Returns:

-

Sound Instance ID

+

Sound Instance ID (or -1 if the sound could not be played)

 

Example 1: Playing a basic sound (similar to audio_play_sound)

audio_play_sound_ext({ sound: snd_ambience });

@@ -105,7 +105,7 @@

Example 3: Playing a sound at a given position in 3D audio space (similar to
Next: audio_play_sound_at
-

© Copyright YoYo Games Ltd. 2023 All Rights Reserved
+
© Copyright YoYo Games Ltd. 2024 All Rights Reserved

GM_build_type

이 문자열 상수는 빌드 유형을 보유합니다. 생성된 실행 파일의 경우 "exe" 또는 IDE에서 시작된 테스트 실행의 경우 "run"입니다.

통사론:

GM_build_type;

보고:

String

예시:

draw_text(32, 32, GM_build_type);

위의 코드는 현재 실행 중인 실행 파일의 빌드 유형을 그립니다.

\ No newline at end of file diff --git a/Manual/contents/IDE_Tools/Additional_IDE_Tools.htm b/Manual/contents/IDE_Tools/Additional_IDE_Tools.htm index e2c654796..e82f92360 100644 --- a/Manual/contents/IDE_Tools/Additional_IDE_Tools.htm +++ b/Manual/contents/IDE_Tools/Additional_IDE_Tools.htm @@ -15,10 +15,10 @@

추가 IDE 도구

매뉴얼의 이 섹션에서는 게임을 만드는 데 사용할 수 있고 매뉴얼의 다른 부분에서 다루지 않는 추가 IDE 도구와 IDE의 다른 섹션에 유용한 액세서리인 도구에 대해 간략히 설명합니다.

\ No newline at end of file diff --git a/Manual/contents/IDE_Tools/Compiling_&_Runtime.htm b/Manual/contents/IDE_Tools/Compiling_&_Runtime.htm new file mode 100644 index 000000000..677138159 --- /dev/null +++ b/Manual/contents/IDE_Tools/Compiling_&_Runtime.htm @@ -0,0 +1,42 @@ + + + + + + Compiling & Running + + + + + + + + + + +

Compiling & Running

+

This section covers the IDE tools that assist with compilation or are used by the runner during testing.

+ +

 

+

 

+ + + + + \ No newline at end of file diff --git a/Manual/contents/IDE_Tools/Package_Manager.htm b/Manual/contents/IDE_Tools/Package_Manager.htm index c9fc7b62f..9956a2de4 100644 --- a/Manual/contents/IDE_Tools/Package_Manager.htm +++ b/Manual/contents/IDE_Tools/Package_Manager.htm @@ -17,7 +17,7 @@

Package Manager

-

The Package Manager lets you install packages that GameMaker can use for the IDE and during your game's compilation. Currently you can use this to install latest versions of Localisation plugins and the Project ToolThis is also used for packages required for GMRT (GameMaker Runtime).

+

The Package Manager lets you install packages that GameMaker can use for the IDE and during your game's compilation. Currently you can use this to install latest versions of Localisation plugins and the Project ToolThis is also used for packages that are used for GMRT (GameMaker Runtime) and the Prefab Library.

The list on the left will show you all packages from the selected source, and clicking on a package will show its information on the right, where you can choose a version for the package and install it.

In the top-left corner you can search for a package, and in the top-right corner you can change the source for the packages from a drop-down menu.

Package Sources

@@ -31,8 +31,8 @@

Package Sources