diff --git a/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm b/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm
index 77ce746c6..d368ea1da 100644
--- a/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm
+++ b/Manual/contents/GameMaker_Language/GML_Overview/Variables/Builtin_Global_Variables/async_load.htm
@@ -4,7 +4,7 @@
async_load
-
+
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm
index be75607ec..dfc85e5cd 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound_ext.htm
@@ -62,7 +62,7 @@ Syntax:
Returns:
- Sound Instance ID
+ Sound Instance ID (or -1 if the sound could not be played)
Example 1: Playing a basic sound (similar to audio_play_sound)
audio_play_sound_ext({ sound: snd_ambience });
@@ -105,7 +105,7 @@ Example 3: Playing a sound at a given position in 3D audio space (similar to
- © Copyright YoYo Games Ltd. 2023 All Rights Reserved
+ © Copyright YoYo Games Ltd. 2024 All Rights Reserved
GM_build_type
이 문자열 상수는 빌드 유형을 보유합니다. 생성된 실행 파일의 경우 "exe" 또는 IDE에서 시작된 테스트 실행의 경우 "run"입니다.
통사론:
GM_build_type;
보고:
String
예시:
draw_text(32, 32, GM_build_type);
위의 코드는 현재 실행 중인 실행 파일의 빌드 유형을 그립니다.