diff --git a/Manual/contents/Additional_Information/Whitespace_Characters.htm b/Manual/contents/Additional_Information/Whitespace_Characters.htm
index 8bf3ae3a1..1ed9d7155 100644
--- a/Manual/contents/Additional_Information/Whitespace_Characters.htm
+++ b/Manual/contents/Additional_Information/Whitespace_Characters.htm
@@ -3,7 +3,7 @@
-
+
White-space Characters
@@ -15,7 +15,7 @@
White-space Characters
The following table lists the character codes and escape sequences that GameMaker considers to be white-space characters. An empty cell in the table indicates there is no escape sequence for that character code.
- For a detailed list of all these characters, see Whitespace_character .
+ For a detailed list of all these characters, see Whitespace character .
Whitespace Characters
@@ -66,7 +66,7 @@ White-space Characters
- "\u000A"
+ "\u00A0 "
no-break space
@@ -195,7 +195,7 @@ White-space Characters
- © Copyright YoYo Games Ltd. 2022 All Rights Reserved
+ © Copyright YoYo Games Ltd. 2023 All Rights Reserved
\ No newline at end of file
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_change.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_change.htm
index 506ca9f8c..2df236a9b 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_change.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_change.htm
@@ -4,7 +4,7 @@
instance_change
-
+
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_number.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_number.htm
index 54eaad364..92308c558 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_number.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_number.htm
@@ -4,7 +4,7 @@
instance_number
-
+
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm b/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm
index 5934c6cd0..07b54aefc 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm
@@ -4,7 +4,7 @@
ds_grid_copy
-
+
diff --git a/Manual/contents/assets/snippets/GML_Not_real_array.hts b/Manual/contents/assets/snippets/GML_Not_real_array.hts
new file mode 100644
index 000000000..971c8374d
--- /dev/null
+++ b/Manual/contents/assets/snippets/GML_Not_real_array.hts
@@ -0,0 +1,14 @@
+
+
+
+
+
+
+
+ GML_Not_real_array
+
+
+
+ This variable does not hold a real GML array, so you cannot run any array functions on it or serialise it (convert it to a string). The only operation you can run on it is returning a value at an index, with the GML_Not_real_array [index] syntax.
+
+
\ No newline at end of file
diff --git a/Manual/toc/Default.toc b/Manual/toc/Default.toc
index 1d76ab769..fa886a5bd 100644
--- a/Manual/toc/Default.toc
+++ b/Manual/toc/Default.toc
@@ -247,6 +247,7 @@
+