The following table lists the character codes and escape sequences that GameMaker considers to be white-space characters. An empty cell in the table indicates there is no escape sequence for that character code.
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diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm b/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm
index f9eb27896..917c2b638 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Data_Structures/DS_Grids/ds_grid_copy.htm
@@ -4,7 +4,7 @@
ds_grid_copy
-
+
diff --git a/Manual/contents/assets/snippets/GML_Not_real_array.hts b/Manual/contents/assets/snippets/GML_Not_real_array.hts
new file mode 100644
index 000000000..971c8374d
--- /dev/null
+++ b/Manual/contents/assets/snippets/GML_Not_real_array.hts
@@ -0,0 +1,14 @@
+
+
+
+
+
+
+
+ GML_Not_real_array
+
+
+
+
This variable does not hold a real GML array, so you cannot run any array functions on it or serialise it (convert it to a string). The only operation you can run on it is returning a value at an index, with the GML_Not_real_array[index] syntax.
+
+
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diff --git a/Manual/toc/Default.toc b/Manual/toc/Default.toc
index 188cfa464..d4498d851 100644
--- a/Manual/toc/Default.toc
+++ b/Manual/toc/Default.toc
@@ -247,6 +247,7 @@
+