From 554100076c6a9f7fddd110b04946ebad871711aa Mon Sep 17 00:00:00 2001 From: gurpreetsinghmatharoo Date: Thu, 11 Jul 2024 13:17:57 +0530 Subject: [PATCH 1/8] docs(feature): remove 'detach workspace' option https://github.com/YoYoGames/GameMaker-Bugs/issues/6307 --- Manual/contents/Introduction/Workspaces.htm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Manual/contents/Introduction/Workspaces.htm b/Manual/contents/Introduction/Workspaces.htm index c51edca57..e204ba4fa 100644 --- a/Manual/contents/Introduction/Workspaces.htm +++ b/Manual/contents/Introduction/Workspaces.htm @@ -18,7 +18,7 @@

Workspaces

After logging in and starting a new project, GameMaker will take you to the initial workspace with some basic windows docked to the IDE. In general, the workspace is simply an area where you can organise the different assets for your game while you are working:

Workspaces

As you can see, the initial workspace is on a tab at the top of the screen (and you can rename it by double clicking the tab), but you can create further workspaces for the project by clicking the Add New Workspace to the side, giving you multiple possible workspaces for any single project. For example, maybe you are working on interactions between the player and several enemy objects, so you'd have the player on its own workspace and the enemy objects in another, and perhaps another workspace only to show the scripts that both use.

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Another important feature of workspaces is that you can click  on the tab and select Detach Workspace to open it into its own individual window that's separate from the main IDE window, making it very easy to organise things if you are using - for example - multiple displays. You also merge these secondary workspace windows back into the main one by dragging the tab back onto the first window.

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Another important feature of workspaces is that you can drag out a workspace tab into its own individual window, which will be separate from the main IDE window, making it very easy to organise things if you are using - for example - multiple displays. You also merge these secondary workspace windows back into the main one by dragging the tab back onto the first window.

 Although you appear to have two instances of the IDE running when you do this, they are both for the same project and you cannot have one project in one and another in the other unless you specifically open two instances of GameMaker.

When you first start GameMaker, your workspace will already be populated by a couple of windows which will be "docked" to the IDE. These are explained briefly below: