diff --git a/Manual/contents/GameMaker_Language/GML_Overview/Instance Keywords/other.htm b/Manual/contents/GameMaker_Language/GML_Overview/Instance Keywords/other.htm index fc8953f3e..edd41c570 100644 --- a/Manual/contents/GameMaker_Language/GML_Overview/Instance Keywords/other.htm +++ b/Manual/contents/GameMaker_Language/GML_Overview/Instance Keywords/other.htm @@ -49,6 +49,13 @@
In previous versions of GameMaker other only changed in the following cases:
+This behaviour can be enabled by the Legacy Other Behaviour game option.
Scope doesn't change inside a struct declaration, so other refers to the same scope as self (the current scope), meaning the struct or instance that's initialising the struct:
var _struct =
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/alarm.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/alarm.htm
index 9e61c8546..13a5ef4df 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/alarm.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/Instance_Variables/alarm.htm
@@ -30,7 +30,7 @@
if canshoot
{
- if (keyboard_check_pressed(vk_space))
+ if (keyboard_check_pressed(vk_space))
{
canshoot = false;
alarm[0] = room_speed;
diff --git a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_layer.htm b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_layer.htm
index d5471e616..20bf188bc 100644
--- a/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_layer.htm
+++ b/Manual/contents/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_layer.htm
@@ -1,4 +1,4 @@
-
+