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Now we are able to enjoy sound in the gaming process. The use of a third-party library (irrKlang) is included. However, I only implemented the sound playing functions on Windows, and the player will have to install this library firsthand.
Since the "asset" directory has access limitations, I cannot add audio files to this directory. Currently, I don't quite understand how to use the asset management system, so I tried a relative-path solution which may not work for every computer/IDE. Might anyone help with this?
A game requires an audio system; it is better when combined with an event system.
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