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ViewerInstance.h
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
#ifndef NATRON_ENGINE_VIEWERNODE_H
#define NATRON_ENGINE_VIEWERNODE_H
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "Global/Macros.h"
#include <string>
#if !defined(Q_MOC_RUN) && !defined(SBK_RUN)
#include <boost/shared_ptr.hpp>
#include <boost/scoped_ptr.hpp>
#endif
#include "Engine/OutputEffectInstance.h"
#include "Engine/ViewIdx.h"
#include "Engine/EngineFwd.h"
NATRON_NAMESPACE_ENTER
class UpdateViewerParams; // ViewerInstancePrivate
typedef std::map<NodePtr, NodeRenderStats > RenderStatsMap;
class ViewerArgs
{
public:
EffectInstancePtr activeInputToRender;
bool forceRender;
int activeInputIndex;
U64 activeInputHash;
UpdateViewerParamsPtr params;
RenderingFlagSetterPtr isRenderingFlag;
bool draftModeEnabled;
unsigned int mipMapLevelWithDraft, mipmapLevelWithoutDraft;
bool autoContrast;
DisplayChannelsEnum channels;
bool userRoIEnabled;
bool mustComputeRoDAndLookupCache;
bool isDoingPartialUpdates;
};
class ViewerInstance
: public OutputEffectInstance
{
GCC_DIAG_SUGGEST_OVERRIDE_OFF
Q_OBJECT
GCC_DIAG_SUGGEST_OVERRIDE_ON
friend class ViewerCurrentFrameRequestScheduler;
public:
static EffectInstance* BuildEffect(NodePtr n) WARN_UNUSED_RETURN;
ViewerInstance(NodePtr node);
virtual ~ViewerInstance();
OpenGLViewerI* getUiContext() const WARN_UNUSED_RETURN;
///Called upon node creation and then never changed
void setUiContext(OpenGLViewerI* viewer);
virtual bool supportsMultipleClipDepths() const OVERRIDE FINAL
{
return true;
}
virtual bool supportsMultipleClipFPSs() const OVERRIDE FINAL
{
return true;
}
/**
* @brief Set the uiContext pointer to NULL, preventing the gui to be deleted twice when
* the node is deleted.
**/
void invalidateUiContext();
enum ViewerRenderRetCode
{
//The render failed and should clear to black the viewer and stop any ongoing playback
eViewerRenderRetCodeFail = 0,
//The render did nothing requiring updating the current texture
//but just requires a redraw (something like aborted generally)
eViewerRenderRetCodeRedraw,
//The viewer needs to be cleared out to black but should not interrupt playback
eViewerRenderRetCodeBlack,
//The viewer did update or requires and update to the texture displayed
eViewerRenderRetCodeRender,
};
ViewerRenderRetCode getRenderViewerArgsAndCheckCache_public(SequenceTime time,
bool isSequential,
ViewIdx view,
int textureIndex,
U64 viewerHash,
bool canAbort,
const NodePtr& rotoPaintNode,
const RenderStatsPtr& stats,
ViewerArgs* outArgs);
private:
/**
* @brief Look-up the cache and try to find a matching texture for the portion to render.
**/
ViewerRenderRetCode getRenderViewerArgsAndCheckCache(SequenceTime time,
bool isSequential,
ViewIdx view,
int textureIndex,
U64 viewerHash,
const NodePtr& rotoPaintNode,
const AbortableRenderInfoPtr& abortInfo,
const RenderStatsPtr& stats,
ViewerArgs* outArgs);
/**
* @brief Setup the ViewerArgs struct with the info requested by the user from the Viewer UI
**/
void setupMinimalUpdateViewerParams(const SequenceTime time,
const ViewIdx view,
const int textureIndex,
const AbortableRenderInfoPtr& abortInfo,
const bool isSequential,
ViewerArgs* outArgs);
/**
* @brief Get the RoI from the Viewer and lookup the cache for a texture at the given mipMapLevel.
* setupMinimalUpdateViewerParams(...) MUST have been called before.
* When returning this function, the UpdateViewerParams will have been filled entirely
* and if the texture was found in the cache, the shared pointer outArgs->params->cachedFrame will be valid.
* This function may fail or ask to just redraw or ask to clear the viewer to black depending on it's return
* code.
**/
ViewerRenderRetCode getViewerRoIAndTexture(const RectD& rod,
const U64 viewerHash,
const bool useCache,
const bool isDraftMode,
const unsigned int mipmapLevel,
const RenderStatsPtr& stats,
ViewerArgs* outArgs);
/**
* @brief Calls getViewerRoIAndTexture(). If called on the main-thread, the parameter
* useOnlyRoDCache should be set to true. If it did not lookup the cache it will not
* set the member mustComputeRoDAndLookupCache of the ViewerArgs struct. In that case
* this function should be called again later on by the render thread with the parameter
* useOnlyRoDCache to false.
**/
ViewerRenderRetCode getRoDAndLookupCache(const bool useOnlyRoDCache,
const U64 viewerHash,
const NodePtr& rotoPaintNode,
const RenderStatsPtr& stats,
ViewerArgs* outArgs);
public:
/**
* @brief This function renders the image at time 'time' on the viewer.
* It first get the region of definition of the image at the given time
* and then deduce what is the region of interest on the viewer, according
* to the current render scale.
* Then it looks-up the ViewerCache to find an already existing frame,
* in which case it copies directly the cached frame over to the PBO.
* Otherwise it just calls renderRoi(...) on the active input
* and then render to the PBO.
**/
ViewerRenderRetCode renderViewer(ViewIdx view,
bool singleThreaded,
bool isSequentialRender,
U64 viewerHash,
bool canAbort,
const NodePtr& rotoPaintNode,
bool useTLS,
ViewerArgsPtr args[2],
const ViewerCurrentFrameRequestSchedulerStartArgsPtr& request,
const RenderStatsPtr& stats) WARN_UNUSED_RETURN;
ViewerRenderRetCode getViewerArgsAndRenderViewer(SequenceTime time,
bool canAbort,
ViewIdx view,
U64 viewerHash,
const NodePtr& rotoPaintNode,
const RotoStrokeItemPtr& strokeItem,
const RenderStatsPtr& stats,
ViewerArgsPtr* argsA,
ViewerArgsPtr* argsB);
void aboutToUpdateTextures();
void updateViewer(UpdateViewerParamsPtr & frame);
virtual bool getMakeSettingsPanel() const OVERRIDE FINAL { return false; }
/**
*@brief Bypasses the cache so the next frame will be rendered fully
**/
void forceFullComputationOnNextFrame();
virtual void clearLastRenderedImage() OVERRIDE FINAL;
void disconnectViewer();
void disconnectTexture(int index, bool clearRod);
int getLutType() const WARN_UNUSED_RETURN;
double getGain() const WARN_UNUSED_RETURN;
int getMipMapLevel() const WARN_UNUSED_RETURN;
int getMipMapLevelFromZoomFactor() const WARN_UNUSED_RETURN;
DisplayChannelsEnum getChannels(int texIndex) const WARN_UNUSED_RETURN;
void setFullFrameProcessingEnabled(bool fullFrame);
bool isFullFrameProcessingEnabled() const;
virtual bool supportsMultipleClipPARs() const OVERRIDE FINAL WARN_UNUSED_RETURN
{
return true;
}
bool isLatestRender(int textureIndex, U64 renderAge) const;
void setDisplayChannels(DisplayChannelsEnum channels, bool bothInputs);
void setActiveLayer(const ImagePlaneDesc& layer, bool doRender);
void setAlphaChannel(const ImagePlaneDesc& layer, const std::string& channelName, bool doRender);
bool isAutoContrastEnabled() const WARN_UNUSED_RETURN;
void onAutoContrastChanged(bool autoContrast, bool refresh);
/**
* @brief Returns the current view, MT-safe
**/
ViewIdx getViewerCurrentView() const;
void onGainChanged(double exp);
void onGammaChanged(double value);
double getGamma() const WARN_UNUSED_RETURN;
void onColorSpaceChanged(ViewerColorSpaceEnum colorspace);
virtual void onInputChanged(int inputNb) OVERRIDE FINAL;
void getActiveInputs(int & a, int &b) const;
void setInputA(int inputNb);
void setInputB(int inputNb);
int getLastRenderedTime() const;
virtual double getCurrentTime() const OVERRIDE WARN_UNUSED_RETURN;
virtual ViewIdx getCurrentView() const OVERRIDE WARN_UNUSED_RETURN;
TimeLinePtr getTimeline() const;
void getTimelineBounds(int* first, int* last) const;
static const Color::Lut* lutFromColorspace(ViewerColorSpaceEnum cs) WARN_UNUSED_RETURN;
virtual void onMetadataRefreshed(const NodeMetadata& metadata) OVERRIDE FINAL;
virtual void onChannelsSelectorRefreshed() OVERRIDE FINAL;
bool isViewerUIVisible() const;
void callRedrawOnMainThread() { Q_EMIT s_callRedrawOnMainThread(); }
struct ViewerInstancePrivate;
float interpolateGammaLut(float value);
void markAllOnGoingRendersAsAborted(bool keepOldestRender);
/**
* @brief Used to re-render only selected portions of the texture.
* This requires that the renderviewer_internal() function gets called on a single thread
* because the texture will get resized (i.e copied and swapped) to fit new RoIs.
* After this call, the function isDoingPartialUpdates() will return true until
* clearPartialUpdateParams() gets called.
**/
void setPartialUpdateParams(const std::list<RectD>& rois, bool recenterViewer);
void clearPartialUpdateParams();
void setDoingPartialUpdates(bool doing);
bool isDoingPartialUpdates() const;
virtual void reportStats(int time, ViewIdx view, double wallTime, const RenderStatsMap& stats) OVERRIDE FINAL;
///Only callable on MT
void setActivateInputChangeRequestedFromViewer(bool fromViewer);
bool isInputChangeRequestedFromViewer() const;
void setViewerPaused(bool paused, bool allInputs);
bool isViewerPaused(int texIndex) const;
unsigned int getViewerMipMapLevel() const;
public Q_SLOTS:
void onMipMapLevelChanged(int level);
/**
* @brief Redraws the OpenGL viewer. Can only be called on the main-thread.
**/
void redrawViewer();
void redrawViewerNow();
void executeDisconnectTextureRequestOnMainThread(int index, bool clearRoD);
Q_SIGNALS:
void renderStatsAvailable(int time, ViewIdx view, double wallTime, const RenderStatsMap& stats);
void s_callRedrawOnMainThread();
void viewerDisconnected();
void clipPreferencesChanged();
void availableComponentsChanged();
void disconnectTextureRequest(int index,bool clearRoD);
void viewerRenderingStarted();
void viewerRenderingEnded();
private:
/*******************************************
******OVERRIDDEN FROM EFFECT INSTANCE******
*******************************************/
virtual bool isOutput() const OVERRIDE FINAL
{
return true;
}
virtual int getNInputs() const OVERRIDE FINAL;
virtual bool isInputOptional(int /*n*/) const OVERRIDE FINAL;
virtual int getMajorVersion() const OVERRIDE FINAL
{
return 1;
}
virtual int getMinorVersion() const OVERRIDE FINAL
{
return 0;
}
virtual std::string getPluginID() const OVERRIDE FINAL
{
return PLUGINID_NATRON_VIEWER;
}
virtual std::string getPluginLabel() const OVERRIDE FINAL
{
return "Viewer";
}
virtual void getPluginGrouping(std::list<std::string>* grouping) const OVERRIDE FINAL;
virtual std::string getPluginDescription() const OVERRIDE FINAL
{
return "The Viewer node can display the output of a node graph.";
}
virtual void getFrameRange(double *first, double *last) OVERRIDE FINAL;
virtual std::string getInputLabel(int inputNb) const OVERRIDE FINAL
{
return QString::number(inputNb + 1).toStdString();
}
virtual RenderSafetyEnum renderThreadSafety() const OVERRIDE FINAL
{
return eRenderSafetyFullySafe;
}
virtual void addAcceptedComponents(int inputNb, std::list<ImagePlaneDesc>* comps) OVERRIDE FINAL;
virtual void addSupportedBitDepth(std::list<ImageBitDepthEnum>* depths) const OVERRIDE FINAL;
/*******************************************/
ViewerRenderRetCode renderViewer_internal(ViewIdx view,
bool singleThreaded,
bool isSequentialRender,
U64 viewerHash,
bool canAbort,
const NodePtr& rotoPaintNode,
bool useTLS,
const ViewerCurrentFrameRequestSchedulerStartArgsPtr& request,
const RenderStatsPtr& stats,
ViewerArgs& inArgs) WARN_UNUSED_RETURN;
virtual void getRegionsOfInterest(double time,
const RenderScale & scale,
const RectD & outputRoD, //!< the RoD of the effect, in canonical coordinates
const RectD & renderWindow, //!< the region to be rendered in the output image, in Canonical Coordinates
ViewIdx view,
RoIMap* ret) OVERRIDE FINAL;
virtual RenderEngine* createRenderEngine() OVERRIDE FINAL WARN_UNUSED_RETURN;
private:
boost::scoped_ptr<ViewerInstancePrivate> _imp;
};
NATRON_NAMESPACE_EXIT
#endif // NATRON_ENGINE_VIEWERNODE_H