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BlockingBackgroundRender.cpp
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/* ***** BEGIN LICENSE BLOCK *****
* This file is part of Natron <https://natrongithub.github.io/>,
* (C) 2018-2021 The Natron developers
* (C) 2013-2018 INRIA and Alexandre Gauthier-Foichat
*
* Natron is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Natron is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Natron. If not, see <http://www.gnu.org/licenses/gpl-2.0.html>
* ***** END LICENSE BLOCK ***** */
// ***** BEGIN PYTHON BLOCK *****
// from <https://docs.python.org/3/c-api/intro.html#include-files>:
// "Since Python may define some pre-processor definitions which affect the standard headers on some systems, you must include Python.h before any standard headers are included."
#include <Python.h>
// ***** END PYTHON BLOCK *****
#include "BlockingBackgroundRender.h"
#include <cassert>
#include <stdexcept>
#include "Global/Macros.h"
CLANG_DIAG_OFF(deprecated-register) //'register' storage class specifier is deprecated
#include <QtCore/QDebug>
CLANG_DIAG_ON(deprecated-register)
#include "Engine/AppManager.h"
#include "Engine/EffectInstance.h"
#include "Engine/OutputEffectInstance.h"
#include "Engine/Settings.h"
NATRON_NAMESPACE_ENTER
BlockingBackgroundRender::BlockingBackgroundRender(OutputEffectInstance* writer)
: _running(false)
, _writer(writer)
{
}
void
BlockingBackgroundRender::blockingRender(bool enableRenderStats,
int first,
int last,
int frameStep)
{
// avoid race condition: the code must work even if renderFullSequence() calls notifyFinished()
// immediately.
QMutexLocker locker(&_runningMutex);
assert(_running == false);
_running = true;
_writer->renderFullSequence(true, enableRenderStats, this, first, last, frameStep);
if (appPTR->getCurrentSettings()->getNumberOfThreads() == -1) {
_running = false;
} else {
while (_running) {
_runningCond.wait(locker.mutex());
}
}
}
void
BlockingBackgroundRender::notifyFinished()
{
QMutexLocker locker(&_runningMutex);
assert(_running == true);
_running = false;
_runningCond.wakeOne();
}
NATRON_NAMESPACE_EXIT