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Makefile.psx.mk
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# PSX specific targets
extract_us: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_US_EXTRACT_TARGETS)))
$(PNG2S) bdecode config/gfx.game.json disks/us assets/game
make extract_assets
make build_assets
extract_hd: $(addprefix $(BUILD_DIR)/,$(addsuffix .ld,$(PSX_HD_EXTRACT_TARGETS)))
echo $(PSX_HD_EXTRACT_TARGETS)
make extract_assets
make build_assets
extract_disk_us: extract_disk_psxus
extract_disk_hd: extract_disk_pspeu
extract_disk_psx%: $(SOTNDISK)
$(SOTNDISK) extract disks/sotn.$*.cue disks/$* > /dev/null
build_us: $(PSX_US_BUILD_TARGETS)
build_hd: $(PSX_HD_BUILD_TARGETS)
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/main.ld: $(CONFIG_DIR)/splat.$(VERSION).main.yaml | main_dirs
$(SPLAT) $<
touch $@
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/dra.ld: $(CONFIG_DIR)/splat.$(VERSION).dra.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).dra.txt | dra_dirs
$(SPLAT) $<
touch $@
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/ric.ld: $(CONFIG_DIR)/splat.$(VERSION).ric.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).ric.txt | ric_dirs
$(SPLAT) $<
touch $@
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/stmad.ld: $(CONFIG_DIR)/splat.$(VERSION).stmad.yaml $(CONFIG_DIR)/symbols.beta.txt $(CONFIG_DIR)/symbols.stmad.txt | stmad_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/MAD/F_MAD.BIN $(ASSETS_DIR)/st/mad
# todo: these should have an explicit dependency on extract disk
$(BUILD_DIR)/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt | st%_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/ST/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/st/$*
$(BUILD_DIR)/bo%.ld: $(CONFIG_DIR)/splat.$(VERSION).bo%.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).bo%.txt | bo%_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/$(VERSION)/BOSS/$$(echo '$*' | tr '[:lower:]' '[:upper:]')/F_$$(echo '$*' | tr '[:lower:]' '[:upper:]').BIN $(ASSETS_DIR)/boss/$*
build/hd/st%.ld: $(CONFIG_DIR)/splat.$(VERSION).st%.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).st%.txt | st%_dirs
$(SPLAT) $<
$(GFXSTAGE) d disks/pspeu/PSP_GAME/USRDIR/res/ps/hdbin/f_$*.bin $(ASSETS_DIR)/st/$*
$(BUILD_DIR)/tt_%.ld: $(CONFIG_DIR)/splat.$(VERSION).tt_%.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).tt_%.txt | tt_%_dirs
$(SPLAT) $<
touch $@
$(BUILD_DIR)/weapon.ld: $(CONFIG_DIR)/splat.$(VERSION).weapon.yaml $(BASE_SYMBOLS) $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt $(CONFIG_DIR)/symbols.$(VERSION).weapon.txt.in
$(SPLAT) $<
touch $@
$(BUILD_DIR)/dra.elf: $(call list_o_files,dra)
echo $(call list_o_files,dra)
$(call link,dra,$@)
$(BUILD_DIR)/tt_%.elf: $$(call list_o_files,servant/tt_$$*) | tt_%_dirs
$(call link,tt_$*,$@)
$(BUILD_DIR)/src/st/sel/%.c.o: src/st/sel/%.c $(MASPSX_APP) $(CC1PSX) src/st/sel/sel.h | stsel_dirs
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_1.animset.o: $(ASSETS_DIR)/weapon/%_1.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s -s g_Animset
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_1.animset.s
$(BUILD_DIR)/$(ASSETS_DIR)/weapon/%_2.animset.o: $(ASSETS_DIR)/weapon/%_2.animset.json
./tools/splat_ext/animset.py gen-asm $< $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s -s g_Animset2
$(AS) $(AS_FLAGS) -o $@ $(BUILD_DIR)/$(ASSETS_DIR)/weapon/$*_2.animset.s
# assembly and c files
$(BUILD_DIR)/%.s.o: %.s
mkdir -p $(dir $@)
$(AS) $(AS_FLAGS) -o $@ $<
$(BUILD_DIR)/%.c.o: %.c $(MASPSX_APP) $(CC1PSX)
mkdir -p $(dir $@)
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX) | $(AS) $(AS_FLAGS) -o $@
$(BUILD_DIR)/$(SRC_DIR)/main/psxsdk/libgpu/sys.c.o: $(SRC_DIR)/main/psxsdk/libgpu/sys.c $(MASPSX_APP) $(CC1PSX)
$(CPP) $(CPP_FLAGS) -lang-c $< | $(SOTNSTR) | $(ICONV) | $(CC) $(CC_FLAGS) $(PSXCC_FLAGS) | $(MASPSX_21) | $(AS) $(AS_FLAGS) -o $@
extract_assets: $(SOTNASSETS)
cd tools/sotn-assets; $(GO) install
$(SOTNASSETS) extract config/assets.$(VERSION).yaml
build_assets: $(SOTNASSETS)
$(SOTNASSETS) build config/assets.$(VERSION).yaml
$(BUILD_DIR)/assets/dra/memcard_%.png.o: assets/dra/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/dra/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/dra/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.png.o $(BUILD_DIR)/assets/dra/memcard_$*.png.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/dra/memcard_$*.pal.o $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/dra/memcard_$*.pal.s
$(BUILD_DIR)/assets/st/sel/memcard_%.png.o: assets/st/sel/memcard_%.png
mkdir -p $(dir $@)
$(PNG2S) encode $< \
$(BUILD_DIR)/assets/st/sel/memcard_$*.png.s g_saveIcon$* \
$(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s g_saveIconPal$*
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.o $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.png.s
$(AS) $(AS_FLAGS) -o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.o $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
rm $(BUILD_DIR)/assets/st/sel/memcard_$*.pal.s
# anything from MAD is an exception and it should be ignored
$(BUILD_DIR)/$(ASSETS_DIR)/st/mad/%.o:
touch $@
# Game category structure
dra: $(BUILD_DIR)/DRA.BIN
$(BUILD_DIR)/DRA.BIN: $(BUILD_DIR)/dra.elf
$(OBJCOPY) -O binary $< $@
sel: $(BUILD_DIR)/SEL.BIN
$(BUILD_DIR)/SEL.BIN: $(BUILD_DIR)/stsel.elf
$(OBJCOPY) -O binary $< $@
# Richter category structure
ric: $(BUILD_DIR)/RIC.BIN
$(BUILD_DIR)/RIC.BIN: $(BUILD_DIR)/ric.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/ric.elf: $(call list_o_files,ric)
$(call link,ric,$@)
# Stage category structure
cen: $(BUILD_DIR)/CEN.BIN $(BUILD_DIR)/F_CEN.BIN
$(BUILD_DIR)/CEN.BIN: $(BUILD_DIR)/stcen.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_CEN.BIN:
$(GFXSTAGE) e assets/st/cen $@
chi: $(BUILD_DIR)/CHI.BIN $(BUILD_DIR)/F_CHI.BIN
$(BUILD_DIR)/CHI.BIN: $(BUILD_DIR)/stchi.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_CHI.BIN:
$(GFXSTAGE) e assets/st/chi $@
dre: $(BUILD_DIR)/DRE.BIN $(BUILD_DIR)/F_DRE.BIN
$(BUILD_DIR)/DRE.BIN: $(BUILD_DIR)/stdre.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_DRE.BIN:
$(GFXSTAGE) e assets/st/dre $@
lib: $(BUILD_DIR)/LIB.BIN $(BUILD_DIR)/F_LIB.BIN
$(BUILD_DIR)/LIB.BIN: $(BUILD_DIR)/stlib.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_LIB.BIN:
$(GFXSTAGE) e assets/st/lib $@
mad: $(BUILD_DIR)/MAD.BIN $(BUILD_DIR)/F_MAD.BIN
$(BUILD_DIR)/MAD.BIN: $(BUILD_DIR)/stmad.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAD.BIN:
$(GFXSTAGE) e assets/st/mad $@
no0: $(BUILD_DIR)/NO0.BIN $(BUILD_DIR)/F_NO0.BIN
$(BUILD_DIR)/NO0.BIN: $(BUILD_DIR)/stno0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO0.BIN:
$(GFXSTAGE) e assets/st/no0 $@
no1: $(BUILD_DIR)/NO1.BIN $(BUILD_DIR)/F_NO1.BIN
$(BUILD_DIR)/NO1.BIN: $(BUILD_DIR)/stno1.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO1.BIN:
$(GFXSTAGE) e assets/st/no1 $@
no3: $(BUILD_DIR)/NO3.BIN $(BUILD_DIR)/F_NO3.BIN
$(BUILD_DIR)/NO3.BIN: $(BUILD_DIR)/stno3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO3.BIN:
$(GFXSTAGE) e assets/st/no3 $@
no4: $(BUILD_DIR)/NO4.BIN $(BUILD_DIR)/F_NO4.BIN
$(BUILD_DIR)/NO4.BIN: $(BUILD_DIR)/stno4.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NO4.BIN:
$(GFXSTAGE) e assets/st/no4 $@
np3: $(BUILD_DIR)/NP3.BIN $(BUILD_DIR)/F_NP3.BIN
$(BUILD_DIR)/NP3.BIN: $(BUILD_DIR)/stnp3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NP3.BIN:
$(GFXSTAGE) e assets/st/np3 $@
nz0: $(BUILD_DIR)/NZ0.BIN $(BUILD_DIR)/F_NZ0.BIN
$(BUILD_DIR)/NZ0.BIN: $(BUILD_DIR)/stnz0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_NZ0.BIN:
$(GFXSTAGE) e assets/st/nz0 $@
st0: $(BUILD_DIR)/ST0.BIN $(BUILD_DIR)/F_ST0.BIN
$(BUILD_DIR)/ST0.BIN: $(BUILD_DIR)/stst0.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_ST0.BIN:
$(GFXSTAGE) e assets/st/st0 $@
wrp: $(BUILD_DIR)/WRP.BIN $(BUILD_DIR)/F_WRP.BIN
$(BUILD_DIR)/WRP.BIN: $(BUILD_DIR)/stwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_WRP.BIN:
$(GFXSTAGE) e assets/st/wrp $@
rwrp: $(BUILD_DIR)/RWRP.BIN $(BUILD_DIR)/F_RWRP.BIN
$(BUILD_DIR)/RWRP.BIN: $(BUILD_DIR)/strwrp.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RWRP.BIN:
$(GFXSTAGE) e assets/st/rwrp $@
# Boss category structure
bo4: $(BUILD_DIR)/BO4.BIN $(BUILD_DIR)/F_BO4.BIN
$(BUILD_DIR)/BO4.BIN: $(BUILD_DIR)/bobo4.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_BO4.BIN:
$(GFXSTAGE) e assets/boss/bo4 $@
mar: $(BUILD_DIR)/MAR.BIN $(BUILD_DIR)/F_MAR.BIN
$(BUILD_DIR)/MAR.BIN: $(BUILD_DIR)/bomar.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_MAR.BIN:
$(GFXSTAGE) e assets/boss/mar $@
rbo3: $(BUILD_DIR)/RBO3.BIN $(BUILD_DIR)/F_RBO3.BIN
$(BUILD_DIR)/RBO3.BIN: $(BUILD_DIR)/borbo3.elf
$(OBJCOPY) -O binary $< $@
$(BUILD_DIR)/F_RBO3.BIN:
$(GFXSTAGE) e assets/boss/rbo3 $@
# servant (familiar) targets
tt_000: $(BUILD_DIR)/TT_000.BIN
tt_001: $(BUILD_DIR)/TT_001.BIN
tt_002: $(BUILD_DIR)/TT_002.BIN
tt_003: $(BUILD_DIR)/TT_003.BIN
tt_004: $(BUILD_DIR)/TT_004.BIN
$(BUILD_DIR)/TT_%.BIN: $(BUILD_DIR)/tt_%_raw.bin
cp $< [email protected]
truncate -c -s 40960 [email protected]
mv [email protected] $@
$(BUILD_DIR)/tt_%_raw.bin: $(BUILD_DIR)/tt_%.elf
$(OBJCOPY) -O binary $< $@
mad_fix: stmad_dirs $$(call list_o_files,st/mad) $$(call list_o_files,st)
$(LD) $(LD_FLAGS) -o $(BUILD_DIR)/stmad_fix.elf \
-Map $(BUILD_DIR)/stmad_fix.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.$(VERSION).txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(OBJCOPY) -O binary $(BUILD_DIR)/stmad_fix.elf $(BUILD_DIR)/MAD.BIN
tt_%_dirs:
$(foreach dir,$(ASM_DIR)/servant/tt_$* $(ASM_DIR)/servant/tt_$*/data $(SRC_DIR)/servant/tt_$* $(ASSETS_DIR)/servant/tt_$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
bo%_dirs:
$(foreach dir,$(ASM_DIR)/boss/$* $(ASM_DIR)/boss/$*/data $(ASM_DIR)/boss/$*/handwritten $(SRC_DIR)/boss/$* $(ASSETS_DIR)/boss/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
st%_dirs:
$(foreach dir,$(ASM_DIR)/st/$* $(ASM_DIR)/st/$*/data $(ASM_DIR)/st/$*/handwritten $(SRC_DIR)/st/$* $(ASSETS_DIR)/st/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
%_dirs:
$(foreach dir,$(ASM_DIR)/$* $(ASM_DIR)/$*/data $(SRC_DIR)/$* $(ASSETS_DIR)/$*,$(shell mkdir -p $(BUILD_DIR)/$(dir)))
$(BUILD_DIR)/stmad.elf: $$(call list_o_files,st/mad) $$(call list_shared_o_files,st)
$(LD) $(LD_FLAGS) -o $@ \
-Map $(BUILD_DIR)/stmad.map \
-T $(BUILD_DIR)/stmad.ld \
-T $(CONFIG_DIR)/undefined_syms.beta.txt \
-T $(CONFIG_DIR)/undefined_syms_auto.stmad.txt \
-T $(CONFIG_DIR)/undefined_funcs_auto.stmad.txt
$(BUILD_DIR)/stsel.elf: $$(call list_o_files,st/sel) $$(call list_shared_o_files,st)
$(call link,stsel,$@)
$(BUILD_DIR)/st%.elf: $$(call list_st_o_files,st/$$*) $$(call list_shared_o_files,st)
$(call link,st$*,$@)
$(BUILD_DIR)/bo%.elf: $$(call list_st_o_files,boss/$$*) $$(call list_shared_o_files,boss)
$(call link,bo$*,$@)