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SGridVector.cs
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using System;
using System.Grid;
namespace UnityEngine
{
/// <summary>
/// Represent the signed coordinates of the 2D grid.
/// </summary>
[Serializable]
public struct SGridVector : IEquatable<SGridVector>
{
[SerializeField]
private int row;
public int Row
{
get => this.row;
set => this.row = value;
}
[SerializeField]
private int column;
public int Column
{
get => this.column;
set => this.column = value;
}
public int this[int index]
{
get
{
if (index == 0) return this.row;
if (index == 1) return this.column;
throw new IndexOutOfRangeException();
}
}
public SGridVector(int row, int column)
{
this.row = row;
this.column = column;
}
public void Deconstruct(out int row, out int column)
{
row = this.row;
column = this.column;
}
public SGridVector With(int? Row = null, int? Column = null)
=> new SGridVector(
Row ?? this.row,
Column ?? this.column
);
public override bool Equals(object obj)
=> obj is SGridVector other && this.row == other.row && this.column == other.column;
public bool Equals(SGridVector other)
=> this.row == other.row && this.column == other.column;
public bool Equals(in SGridVector other)
=> this.row == other.row && this.column == other.column;
public override int GetHashCode()
{
#if USE_SYSTEM_HASHCODE
return HashCode.Combine(this.row, this.column);
#endif
#pragma warning disable CS0162 // Unreachable code detected
var hashCode = -1663278630;
hashCode = hashCode * -1521134295 + this.row.GetHashCode();
hashCode = hashCode * -1521134295 + this.column.GetHashCode();
return hashCode;
#pragma warning restore CS0162 // Unreachable code detected
}
public override string ToString()
=> $"({this.row}, {this.column})";
/// <summary>
/// Shorthand for writing SGridVector(0, 0)
/// </summary>
public static SGridVector Zero { get; } = new SGridVector(0, 0);
/// <summary>
/// Shorthand for writing SGridVector(1, 1)
/// </summary>
public static SGridVector One { get; } = new SGridVector(1, 1);
/// <summary>
/// Shorthand for writing SGridVector(0, -1)
/// </summary>
public static SGridVector Left { get; } = new SGridVector(0, -1);
/// <summary>
/// Shorthand for writing SGridVector(0, 1)
/// </summary>
public static SGridVector Right { get; } = new SGridVector(0, 1);
/// <summary>
/// Shorthand for writing SGridVector(1, 0)
/// </summary>
public static SGridVector Up { get; } = new SGridVector(-1, 0);
/// <summary>
/// Shorthand for writing SGridVector(-1, 0)
/// </summary>
public static SGridVector Down { get; } = new SGridVector(1, 0);
public static implicit operator SGridVector(in (int row, int column) value)
=> new SGridVector(value.row, value.column);
public static implicit operator SGridVector(in SGridIndex value)
=> new SGridVector(value.Row, value.Column);
public static implicit operator SGridIndex(in SGridVector value)
=> new SGridIndex(value.row, value.column);
public static implicit operator SGridVector(in GridIndex value)
=> new SGridVector(value.Row, value.Column);
public static implicit operator SGridVector(GridVector value)
=> new SGridVector(value.Row, value.Column);
public static implicit operator GridVector(in SGridVector value)
=> new GridVector(value.row, value.column);
public static implicit operator GridIndex(in SGridVector value)
=> new GridIndex(value.row, value.column);
public static bool operator ==(in SGridVector lhs, in SGridVector rhs)
=> lhs.row == rhs.row && lhs.column == rhs.column;
public static bool operator !=(in SGridVector lhs, in SGridVector rhs)
=> lhs.row != rhs.row || lhs.column != rhs.column;
public static SGridVector operator +(in SGridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.row + rhs.row, lhs.column + rhs.column);
public static SGridVector operator -(in SGridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.row - rhs.row, lhs.column - rhs.column);
public static SGridVector operator *(in SGridVector lhs, int rhs)
=> new SGridVector(lhs.row * rhs, lhs.column * rhs);
public static SGridVector operator *(int lhs, in SGridVector rhs)
=> new SGridVector(rhs.row * lhs, rhs.column * lhs);
public static SGridVector operator *(in SGridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.row * rhs.Row, lhs.column * rhs.Column);
public static SGridVector operator /(in SGridVector lhs, int rhs)
=> new SGridVector(lhs.row / rhs, lhs.column / rhs);
public static SGridVector operator /(in SGridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.row / rhs.Row, lhs.column / rhs.Column);
public static SGridVector operator %(in SGridVector lhs, int rhs)
=> new SGridVector(lhs.row % rhs, lhs.column % rhs);
public static SGridVector operator %(in SGridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.row % rhs.Row, lhs.column % rhs.Column);
public static SGridVector operator +(in SGridVector lhs, in SGridIndex rhs)
=> new SGridVector(lhs.row + rhs.Row, lhs.column + rhs.Column);
public static SGridVector operator -(in SGridVector lhs, in SGridIndex rhs)
=> new SGridVector(lhs.row - rhs.Row, lhs.column - rhs.Column);
public static SGridVector operator *(in SGridVector lhs, in SGridIndex rhs)
=> new SGridVector(lhs.row * rhs.Row, lhs.column * rhs.Column);
public static SGridVector operator /(in SGridVector lhs, in SGridIndex rhs)
=> new SGridVector(lhs.row / rhs.Row, lhs.column / rhs.Column);
public static SGridVector operator %(in SGridVector lhs, in SGridIndex rhs)
=> new SGridVector(lhs.row % rhs.Row, lhs.column % rhs.Column);
public static SGridVector operator +(in SGridVector lhs, GridVector rhs)
=> new SGridVector(lhs.row + rhs.Row, lhs.column + rhs.Column);
public static SGridVector operator -(in SGridVector lhs, GridVector rhs)
=> new SGridVector(lhs.row - rhs.Row, lhs.column - rhs.Column);
public static SGridVector operator *(in SGridVector lhs, GridVector rhs)
=> new SGridVector(lhs.row * rhs.Row, lhs.column * rhs.Column);
public static SGridVector operator /(in SGridVector lhs, GridVector rhs)
=> new SGridVector(lhs.row / rhs.Row, lhs.column / rhs.Column);
public static SGridVector operator %(in SGridVector lhs, GridVector rhs)
=> new SGridVector(lhs.row % rhs.Row, lhs.column % rhs.Column);
public static SGridVector operator +(in SGridVector lhs, in GridIndex rhs)
=> new SGridVector(lhs.row + rhs.Row, lhs.column + rhs.Column);
public static SGridVector operator -(in SGridVector lhs, in GridIndex rhs)
=> new SGridVector(lhs.row - rhs.Row, lhs.column - rhs.Column);
public static SGridVector operator *(in SGridVector lhs, in GridIndex rhs)
=> new SGridVector(lhs.row * rhs.Row, lhs.column * rhs.Column);
public static SGridVector operator /(in SGridVector lhs, in GridIndex rhs)
=> new SGridVector(lhs.row / rhs.Row, lhs.column / rhs.Column);
public static SGridVector operator %(in SGridVector lhs, in GridIndex rhs)
=> new SGridVector(lhs.row % rhs.Row, lhs.column % rhs.Column);
public static SGridVector operator +(in SGridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row + rhs.row, lhs.Column + rhs.column);
public static SGridVector operator -(in SGridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row - rhs.row, lhs.Column - rhs.column);
public static SGridVector operator *(in SGridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row * rhs.row, lhs.Column * rhs.column);
public static SGridVector operator /(in SGridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row / rhs.row, lhs.Column / rhs.column);
public static SGridVector operator %(in SGridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row % rhs.Row, lhs.Column % rhs.Column);
public static SGridVector operator +(GridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row + rhs.row, lhs.Column + rhs.column);
public static SGridVector operator -(GridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row - rhs.row, lhs.Column - rhs.column);
public static SGridVector operator *(GridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row * rhs.row, lhs.Column * rhs.column);
public static SGridVector operator /(GridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row / rhs.row, lhs.Column / rhs.column);
public static SGridVector operator %(GridVector lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row % rhs.Row, lhs.Column % rhs.Column);
public static SGridVector operator +(in GridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row + rhs.row, lhs.Column + rhs.column);
public static SGridVector operator -(in GridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row - rhs.row, lhs.Column - rhs.column);
public static SGridVector operator *(in GridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row * rhs.row, lhs.Column * rhs.column);
public static SGridVector operator /(in GridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row / rhs.row, lhs.Column / rhs.column);
public static SGridVector operator %(in GridIndex lhs, in SGridVector rhs)
=> new SGridVector(lhs.Row % rhs.Row, lhs.Column % rhs.Column);
}
}