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app.py
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from flask import Flask, request, render_template, make_response, jsonify
from random import randrange
from sqlalchemy.orm import sessionmaker
from sqlalchemy import create_engine
from os.path import exists
from database_models import UsersDB, GameDB, create_db
from sqlalchemy.sql import func
from datetime import datetime, timedelta
from flask_swagger_ui import get_swaggerui_blueprint
from os import environ
r_p_s_game = Flask(__name__)
r_p_s_game.secret_key = "lYBvDRtTtFjZ67rWf5wZ"
if not exists('RPS_DB.sqlite'):
create_db()
db_session = sessionmaker(bind=create_engine('sqlite:///RPS_DB.sqlite?check_same_thread=False'))
db_session = db_session()
# swagger specific
SWAGGER_URL = '/swagger'
API_URL = '/static/swagger.json'
SWAGGERUI_BLUEPRINT = get_swaggerui_blueprint(
SWAGGER_URL,
API_URL,
config={
'app_name': "Rock Paper Scissors"
}
)
r_p_s_game.register_blueprint(SWAGGERUI_BLUEPRINT, url_prefix=SWAGGER_URL)
# end swagger specific
@r_p_s_game.route('/', methods=['GET'])
def game():
user_cred = \
db_session.query(UsersDB.credits_).filter(UsersDB.user_id == request.cookies.get(key="user_id")).first()
# if we don't have "user_id" cookies we need to create new user
if user_cred:
return render_template('index.html', data={'user_cred': user_cred[0]})
else:
new_user = create_new_user().get_json(force=True)
user_id = new_user['user_id']
user_cred = new_user['start_credits']
response = make_response(render_template('index.html', data={'user_cred': user_cred}))
response.set_cookie('user_id', str(user_id))
return response
@r_p_s_game.route('/api/play-game', methods=['POST'])
def play_game():
credits_after_win = 4
game_cost = -3
request_json = request.get_json(force=True)
user_id = request_json['user_id']
# Error for a non-existent player
try:
credits_before_game = db_session.query(UsersDB.credits_).filter(UsersDB.user_id == user_id).first()[0]
except TypeError:
return make_response(jsonify({"Error": "The player doesn't exist!"}), 400)
credits_after_game = credits_before_game + game_cost
if credits_before_game == 0:
return make_response(jsonify({"Error": "Top up your credits!"}), 400)
elif credits_after_game < 0:
return make_response(jsonify({"Error": "You don't have enough credits for the next game!"}), 400)
players_choice = request_json['players_choice']
game_result_and_rng_choice = get_winner(players_choice)
if game_result_and_rng_choice['result'] == "win":
credits_after_game += credits_after_win
save_game_result_to_db(user_id=user_id,
game_result=game_result_and_rng_choice['result'],
credits_before_game=credits_before_game,
credits_after_game=credits_after_game)
return make_response(jsonify(game_result_and_rng_choice \
| {'credits_before_game': credits_before_game} \
| {'credits_after_game': credits_after_game}), 200)
def get_winner(players_choice):
if request.method == 'POST':
option_list = ["Paper", "Rock", "Scissors"]
# if someone sent an invalid string
if players_choice not in option_list:
return make_response(jsonify({"Error": "You can only choose \"Rock\" \"Paper\" \"Scissors\"!"}), 400)
rng_choice = option_list[randrange(3)]
result = ""
if players_choice == rng_choice:
result = "draw"
elif players_choice == "Paper":
if rng_choice == "Rock":
result = "win"
else:
result = "lose"
elif players_choice == "Rock":
if rng_choice == "Scissors":
result = "win"
else:
result = "lose"
elif players_choice == "Scissors":
if rng_choice == "Paper":
result = "win"
else:
result = "lose"
return {"result": result, "rng_choice": rng_choice}
def save_game_result_to_db(user_id, game_result, credits_before_game, credits_after_game):
add_data = GameDB(user=user_id,
result=game_result,
credits_before_game=credits_before_game)
db_session.query(UsersDB).filter(UsersDB.user_id == user_id).update({'credits_': credits_after_game})
db_session.add(add_data)
db_session.commit()
@r_p_s_game.route('/api/get-user-stat', methods=['GET'])
def get_user_list():
user_dict = dict()
for user, cred in db_session.query(UsersDB.user_id, UsersDB.credits_).all():
user_dict.update({f"user_{user}": {"id": user, "credits": cred}})
for result in db_session.query(GameDB.result).filter(GameDB.user == user).all():
result = result[0]
if result not in user_dict[f'user_{user}']:
user_dict[f'user_{user}'].update({result: 1})
else:
user_dict[f'user_{user}'][result] += 1
if user_dict:
return make_response(jsonify(user_dict), 200)
else:
return make_response(jsonify({"Error": "No users in database!"}), 400)
@r_p_s_game.route('/api/create-new-user', methods=['POST'])
def create_new_user():
# we use max to take the last user
new_user = db_session.query(func.max(UsersDB.user_id)).first()[0]
if not new_user:
# if we don't have user we start from beginning
new_user = 1
else:
new_user = int(new_user) + 1
start_credits = 10
# save new user do db
add_user = UsersDB(user_id=new_user,
credits_=start_credits)
db_session.add(add_user)
db_session.commit()
return make_response(jsonify({"user_id": new_user, "start_credits": start_credits}), 200)
@r_p_s_game.route('/api/get-result-from-day/<path:date>', methods=['GET'])
def get_result_from_day(date):
timedelta_ = timedelta(days=1)
date = datetime.strptime(date, '%Y-%m-%d')
result_from_day = {f"game_{game_id}": {"user_id": user,
"result": result,
"credits_before_game": credits_before_game,
"game_time": str(game_time)} for
game_id, user, result, credits_before_game, game_time
in db_session.query(GameDB.id,
GameDB.user,
GameDB.result,
GameDB.credits_before_game,
GameDB.game_time).filter(date < GameDB.game_time,
date + timedelta_ > GameDB.game_time).all()}
if result_from_day:
return make_response(jsonify(result_from_day), 200)
else:
return make_response(jsonify({"Error": "There were no games that day!"}), 400)
@r_p_s_game.route('/api/add-credits-to-user', methods=['POST'])
def add_credits_to_user():
user_id = request.get_json(force=True)['user_id']
if db_session.query(UsersDB.credits_).filter(UsersDB.user_id == user_id).first()[0] == 0:
db_session.query(UsersDB).filter(UsersDB.user_id == user_id).update({'credits_': 10})
db_session.commit()
return make_response(jsonify({"Message": "Success!", "User id": user_id, "Credits": 10}), 200)
else:
return make_response(jsonify({"Error": "Only 0 credits users can add new credits!"}), 400)
def run_app():
port = environ.get("PORT", 5000)
r_p_s_game.run(debug=False, host='0.0.0.0', port=port)
if __name__ == "__main__":
run_app()