How to use custom fonts? #9
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BanTheRewind
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Following the README, I have created binary headers for two fonts (Helvetica and Helvetica Bold). I am added the fonts successfully, but I don't see how to access the
ImFont*
for use withImGui::PushFont()
. Outside of Unreal, I use theIO
directly and get a font reference when I add the font. Inside this plug-in, it looks like nothing captures/references theImFont*
when it is added (ImGuiContextManager.cpp:282). Help?Beta Was this translation helpful? Give feedback.
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