Replies: 14 comments 10 replies
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I still haven't finished reading your entire message but I just wanna thank you for the such detailed suggestions, I have my full appreciation |
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Actually, I found a clever way to make minefields possible, and that is by making it a military unit instead |
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I had an Idea for Rika Industries faction : spellcard gearwheels of fascination all units generate 5 points of each type of great personage upon killed enemy unit. I also forgot to say maybe a limit should be put to the mine fields, to avoid the player and the AI to cover the whole Map with it, by example deploying a minefield will cost 20 gold or something like that, I'm afraid this won't makes the game balanced otherwise. For Letty Whiterock faction maybe -1 happiness for every cities founded on a desert tiles before Unperishable Winter is built and +1 happiness for every cities on a toundra or snow tile should be added. Unperishable Winter can be rebuilt after destruction, the production cost is increased in terms of the Era. |
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Thank you for the suggestions, it really helped me out |
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I just noticed an issue : oil tiles can't be improved with oil well and offshore platform which, in the civilopedia, are said to be unique to the lunarian task force which doesn't exist, it's probably due to that. |
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Yet other ideas and suggestions, this is again a brick, so take your time to read it, also I think I should warn you about a bug that can occur sometimes on unciv when a lot of things or mods are added, religious units can no more diffuse religion and great prophet can't build great improvement and sometimes it's even the case with other great personages, I encounter this with arkh survival evolved mod and when I tested how much mods I can add to Gods and Kings, so be carefull about this bug. When in french language, it's wrote, in the religious units description, «can diffuser la religion» instead of «peut diffuser la religion» this bug is here. New terrain tiles suggestions : -Waterfall, canyon, volcanoe, geysers, cold-water geysers, tower karst, sinkhole, acid lake. -Buildings and improvements tiles suggestions : -Add national parc, zoo, aquapark, zoological studies camp, botanic studies camp, protected area, maybe youkai zoo, in advanced eras after technology limit, in sum something similar to the mods yet another resource mod and more fauna and flora. The fact is we are litteraly destroying the ecosystem, during the gameplay, by clearing all forests and covering the whole map with farms, mines and trading posts. Suggestions for new resources, I took inspiration from the mods yet another resource mod and more fauna and flora. Also it's important to keep more luxuries mod and atheism mod compatible or create a fitted atheism mod : Zoo and national Park resources, of course the suitable animals will unlock circus : Savana biome : Youkai zoo resources : Chupacabra, ignis fatuus Aquaparc resources : -Dolphin, orcas, sea-lion, seal, penguin, walrus ivory. Luxury resources : Bonus resources : Fabricated luxury resources, maybe happiness city-states could eventually be modified in consequence if all of that is added but I suspect this will be unnecessary, that aside maybe new pantheons, beliefs, wonders and faction traits reworked should accompany these novelties if they're added : -Strength potion requires potion maker and to have at least 1 magical mushrooms and 1 pimento. All units can buff themselves every 8 turns by activating a temporary promotion : strength potion +25% strength during 2 turns. Only available when having at least 1 strength potion. -Print, picture, those two ressources require picture workshop which requires dye and Indian ink, to be produced. And they unlock art museum building if obtained or produced. Add vodka NO ! That was a joke ! Even if ibuki will fond of it though... Units suggestions : -I found the perfect aerial youkai for this mod the akashita aerial unit after technology limit : can't inflict damage except damage overtime. Can stun, block, debuffs strength and steal movements points. Various suggestions : -Add a system of conversion to another religion and don't forget to keep atheism mod compatible or add a fitted atheism mod. By example : can change of religion anytime, Can only convert to known religion which convert at least one of your city. Lock religious victory as long as you're converted to a religion you didn't found. When converted to a religion you obtain the same income due to pantheons and beliefs than the fondator, and can buy the same things with faith. Your new great prophets will diffuse this religion. Obtain 1 free great prophet when converting to another religion. -Aunn Komano if she's added : -Okina Matara have no teleportation backdoor like in the lore, so I suggest this: With that, we'll have three differents faction with teleportation ability, with Yukari Yakumo, Aunn Komano and Okina Matara. -Hina Kagiyama as mass debuff based faction if she's added by example : If Hina is added like that, Satori will likely need to be reworked. By example satori promotion could allow the unit to copy and get freely promotions it don't have yet, from enemy units, when fighting. Also it should be logical to add the skill to cancel enemy general bonuses and inflict an additional -10% strength when an enemy general is at least 3 tiles nearby, as they can read the minds of enemy generals. And then she'll become the first anti-general faction. -Miyoi okunoda as happiness and gold based faction if she's added by example : -Enoko Mitsugashira as traps and mining based faction if it's added, here as example : Meira if she's added by example : Medicine Melancholy as a mass damage over time faction : Minoriko Aki if she's added : |
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I had ideas to introduce biological warfare and also curses which is possible in touhou lore. Yamame normaly never uses her ability of inflicting disease as she doesn't want to harm anyone. But in unciv things are differents. I suppose it could be possible to introduce biological weapons and curses as aerial missile units with one use, which inflict 0 damage but damage over time and debuffs, that can spread across the targeted territory, depending the type of biological weapon used. They will be countered by medical and security buildings. Human factions will likely be more vulnerable to this than other races. This new mecanic should bring with it the strategical resources hygiene or public health which is produced by medical and hygiene buildings. The lower it is the more contamination have chances to succeed and spread faster and the stronger the debuffs will be, the higher it is the more the contaminations chances, spread pace and debuffs will be decreased. Of course the lower it is the more disease have chances to occur without any external intervention. This will requires, quarantine and vaccination campaign system. Only compatible races can be infected by biological weapons and natural disease, which are : humans, lunarians, oni, vampires, mermaids, kappa, beasts, tengu, kitsune, tsuchigumo, jorogumo, tanuki, witches, satori, amanojaku and so on. They are vulnerable to both curses and disease. Curses doesn't have automatically spread ability like biological weapons and natural disease, they need to unlock it by a way or another. They're countered by apotropaic buildings and eventually some religious buildings whose certain will produce good fortune. Example of apotropaic buildings : zashiki-warashi recruitment center, purification sanctuary and so on Public health and good fortune strategical resources works similarly but with some big differences. Having a too much negative good fortune won't start off a disease but randomly in your territory or nearby, natural disasters instead. There's two types of curses : tactical curses which will affect one or several cities and factionwide or great curses which are not units but factionwide debuffs which will affect the whole enemy nation. All nations can't receive more than 4 or 5 factionwide curses and non-national spellcards debuffs. Debuffs inflicted by nation traits, wonders and national spellcards aren't affected by this limit. You can curse another nation without declaring war even if you're allied or have a non-agression pact, which is impossible with biological weapon missile units. Also you have a percentage of chance the targeted nation doesn't detect who cursed him. Of course a way to conjure the curses should be found. Cities can stack maximum 6 additional curses and biological weapons maximum regardless of the presence of other plane-like aerial units. Faction suggestions : Joon Yorigami as economical warfare faction if she's added : Yamame Kurodani as a trap and biological warfare faction if she's added : Wriggle Nightbug as Insect zoonosis based faction if biological warfare is added : Son Biten as a zoonosis biological warfare, crops destruction warfare and beast guerrilla faction if she's added : New wonders suggestions : New wonder Poltergeist Opera : -100% unhappiness and +50% culture in this city New wonder Tsukumogami Music Institute : +1 culture every 1 population in this city double the culture income from specialists |
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Other factions stuffs suggestions : Watatsuki no Yorihime as Third Reich and capital based nation if she's added by example : Begining speech : We are the best. Curse the others. Ringo if she's added by example : Begining speech : SHOOT ME ! LONG LIVE THE DESERTION ! SHOOT ME ! LONG LIVE FREEDOM ! WE WILL DEFEND OUR NEW HOME THE EARTH ! TO THE DEATH ! DOWN WITH THE MOON ! THEY TREATED US LIKE TRASHES ! WE WILL THROW THEIR CORPSES IN OUR GARBAGE CANS ! DEATH TO THE THE MOON ! DOWN WITH FAR-RIGHT POLITICS !!! Eternity Larva if she's added : Sumireko Usami as spying and paradrop faction if she's added : |
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Wow, thanks for the ideas as always |
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Yet other factions stuffs : Hecatia Lapislazuli as XP based faction if she's added by example : Mizuchi Miyadeguchi : Prismriver sisters as cultural faction if they're added : Mystia Lorelei : Nippaku Zanmu as diplomatic and maybe city-states based faction if she's added : Also I think units given by city-states should keep their racial promotions if racial promotions are added to city-states. |
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Yet again one load of ideas and suggestions : -Add harbor improvement which will allow cities not adjacent to sea and coast tiles and at at least 3 tiles of harbor, to build and deploy naval units. Harbor improvement : +1 gold for each adjacent, connecting road, river, resource improvement, polder and great improvement. After being built, if they didn't move, naval units can paradrop, only for the first and last time, to another port improvement controled by the city which built it. -Add a system of bonus when adjacent for great improvements and some other improvements. I based myself on the enlightement rule mod. -Manufacture produce +1 production for each adjacent great improvement, city center, suburb, lumber mill, doll lumber house, quarry, mine, oil well and offshore platform. Other luxury resource : -Jet gemstone, chalcedony, spinel, mellite, tanzanite, tourmaline, quartz New beliefs suggestions : -Arch of the sea : Allow to buy with faith naval units. The cost is equal to the double of production cost. -Godess of markets : Allow to buy with faith economical buildings. The cost is equal to the double of production cost. -If aerial units are added Cult of airs : Allow to buy with faith aerial units. The cost is equal to the triple of production cost. -Godess of industry : Allow to buy with faith production buildings. The cost is equal to the double of production cost. -Godess of granaries : Allow to buy with faith food buildings. The cost is equal to the double of production cost. -Builders of faith : Allow to buy with faith religious buildings. The cost is equal to the double of production cost. -Sacred feast : +1 faith from every food building -Cult of production : +1 faith from every production buildings -Protester movement : Inside territories of nations at war against you -1 happiness every 3 believer for every foreign cities converted to your religion. -Faith in business : +1 faith from every economical buildings. -School of sciences of the divine : Allow to buy with faith school of sciences of the divine +1 or +10% science and +1 faith, culture, happiness and +1 science specialist emplacement. -Interreligious hatred : +15% strength against units from nations where your religion isn't major or which aren't converted to your self-proclaimed truth -Xenophobic religion : -10% strength and -10% maximum health for every foreign terrestrial units fighting in your territory -Racist religion : +20% strength against foreign units which aren't from your race -Pragmatic spirituality : +1 faith and gold from every strategical resource improvement -Protection against surnatural threats : +30% strength when defending against oni, spirits, spooks, demons, hell citizens, witches and sorcerer units -Anti-youkai apotropaic defences : +25% defence against Youkai -Anti-youkai exorcism : +25% strength when attacking youkai -Figth the youkai : +15% strength against youkai -Specialists in conjuration : +30% strength when attacking oni, spirits, spooks, demons, hell citizens, witches and sorcerer units -Purge the surnatural threats : +25% strength when fighting oni, spirits, spooks, demons, hell citizens, witches and sorcerer units -Cultural exchange : produce culture everytime a city is converted for the first time. Increase in terms of era and game speed -Divine inspiration : +5 point of each great personage in the capital -God of carpenters : +1 faith for every lumber mill -Divine mountains : +1 faith for every hills and mountains 2 tiles around your converted cities. -Spellcard or belief Adaptative Fight Skills : All units receive anti-human promotion when at war against a human faction, all units receive anti-mermaid and mermaid net promotions when at war against a mermaid faction, all units receive anti-oni when at war against an oni faction, All units receive anti-vampire when at war against a vampire faction, all units receive bird net when at war against a tengu faction, all units receive hunter and tamer promotions when at war against a beast faction, tamer : +70% chances to capture killed beast units and +10% strength when adjacent to allied beast units, can stack 3 time. All units receive sniper promotion when at war against a fairy or angel faction. -Martyr : All your units receive martyr promotion which allow them to produce +400 faith when dying. Increase in terms of era and game speed. -Mummification : unlock mummy special unit which have mummy promotion : +70% chances to resuscitate when killed, no resurrection limit and +33% strength when fighting on desert tiles. Maybe have corpse or jiangshi promotion. Possibly never obsolete. -Monasteries improvement : +1 production, food, faith, and culture. +1 gold, culture and production for every adjacent plantation. +1 food and production for each adjacent pasture and farm on a resource -Onbashira plaza : Must be adjacent to a forest or a jungle. +2 culture +1 production and faith, each adjacent forest and jungle will produce +1 culture and faith and each adjacent luxury wood resource will produce +1 production, culture and faith. -Sacred bosk : Can only be built on forest tiles. +2 culture +2 faith. +1 culture and +2 faith for each adjacent luxury wood resource and maple sirup. -Yamadera : must be built on a hill adjacent to a mountain. +1 faith and culture for every adjacent mountain. All adjacent mountains will produce +2 culture and faith. -Resuscitated Son of God : Great prophet is replaced by Exalted Prophet of The God of the Resurrection, which possess resuscitator promotion which allow him to resuscitate killed allied units and can both stack and only fight corpse, jiangshi and mummy units with 70% chances to capture the enemy unit everytime he attack and 90% chances to capture it when it's killed at least 2 tiles around and 100% chances when he killed it. Captured and resuscitated foreign allied units go back to their native nation which will improve your diplomatic relation. Can only resuscitate 1 unit each turn. New units suggested : New summoned unit gashadokoro which receive nekketsu promotion : Get +1% strength, for the rest of the game, upon killed unit, can stack to 100% maximum. Possibly never obsolete. New summoned unit jubokkojin : invisible to non-adjacent units when in forest and jungle +33% strength when fighting in forest and jungle, Ignore terrain cost when moving on forests, jungles, hilly forests and hilly jungles. Receive promotion life sucker : steal hp when inflicting damage. Receive promotion jubokko : all enemy units are damaged when adjacent to this unit New shikigami unit nine lives nekomata : receive unique promotion nine lives, +100% chance to resuscitate 9 time. Promotion ideas : New promotion demotion : when attacked by this unit, the enemy unit have 70% chance to lose one of his latest promotion New promotion ghost hunter : slow down spooks/ghosts/spirits and yuki-onna units, when adjacent by -2 movement New promotion exorcist : +20% strength against spooks/ghosts/spirits, demons, oni and yuki-onna New faction ideas : Sariel as military and religious faction if she's added : Parsee Mizuhashi if she's added : Mamizou Futatsuiwa as metamorph, defensive, nature preservation and forest type faction and maybe as religious type if she's added : Clownpiece if she's added : Junko if she's added : Begining speech : Are you seeing me Cheng He ; I'm coming for you and when I'll find you I'll slaughter all the lunarian in front of you for the blackmail of the Earth destruction. And after that, I will torture your body so that your soul learn to suffer as no one ever suffer since the Multiverse exists. And after that... I'll kill you... III'll KILL YOU ! IIII'll KILL YOU !! IIII'll KILL YOU !!! I'LL KILL YOU ! I'LL KILL YOU ! I'LL KILL YOU ! I'LL KILL YOOUUU !!!!! I'LL KILL YOU AAALL !!!!!! The issue with Junko and Clownpiece is they're exclusively specialised against lunarians, in the lore, while even with Yorihime and Ringo, there will still be only 3 faction against which they will be advantaged. Barring if non-leader lunarians like Reisen Udongein are added as factions. And I think adding more lunarian factions isn't a priority. Kyouko Kasodani as religious faction if she's added : Shiki Eiki Yamaxanadu if she's added : Kana Anaberal as a defencive faction if she's added : Patchoulli Knowledge as science and potion based faction if it's added : Sekibanki if she's added : Yumemi Okazaki : |
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Hellow again ! Here's another load of ideas. -Faction ideas : I think Keiki Haniyasushin, if she's added, should works more or less like the Mechanized of the bamboo Deciv expansion, a faction that doesn't grow with food, and which work in an entirely different and anhuman way. Example : Beginning speech possibly by Mayumi Jōtōgū or who knows who : I think culture should hold an important role in her faction, as she can create beings with cultural objects, but I currently don't know where to place this. I'm not convinced to restricting the haniwa to bought units, I'm afraid this will uselessely limit the strength of the unique traits of her army. Nemuno Sakata as isolationist, defencive and religious faction : Beginning speech : IN THE NAME OF FAR-RIGHT POLITICS, (EVEN IF I DON'T KNOW WHAT THE HECK IT IS) OUR BORDERS ARE CLOSED, OUT THE MIGRANTS. P.S. : Except the stronger ones. In this case, I lacked ideas about Nemuno's faction and I'm not convinced at a 100% by this example. I have difficulties to imagine how an isolationist faction should looks like in Unciv, for the current time, without screwing it with unbalanced disadvantages. Narumi Yatadera as religious, happiness, defencive and apotropaic faction that could possibly protect its allies if curse and biological warfare is added, by example : -Ideas for new improvements : botanic studies camp : Every adjacent non-improved jungle, non-improved forest except with national park, zoological research camp and every adjacent vegetal resource including silk will produce +1 science and food. Every adjacent vegetal resource including silk will produce +1 production. zoological research camp : Every adjacent national park and animal resource will produce +1 science and food. And +1 science for every adjacent animal resource. yōkai zoo : +1 culture, happiness and faith. Must be built on a yōkai zoological resource. Every adjacent yōkai zoological resource will produce +2 culture. -New beliefs (remember to keep better pantheons lite compatible) : Add more religious logo to avoid confusion between religions in cities. Aruki miko : replace missionary by aruki miko, can both fight and spread religion, don't disapear after depleting her preaching actions. Don't have a decreasing ammount of faith when in foreign territories. Damage can't reduce her strength when fighting yōkai, demons, oni, hell citizen and witches and ignore their faction great general and racial bonus when fighting them. +25% strength for every adjacent units when fighting yōkai, demons, oni, hell citizen and witches. Canonization of martyrdom : +20 faith for every lost believer due to inquisition. Increase in terms of era and game speed. Proselytism toward intelectual elite : diffusing religion generates great personage points. Crypto-religion : +70% resistance, for foreign cities converted to your religion, against inquisition. Peoples which hide their religion for a reason or another generally for surviving to persecutions are called crypto-christians, crypto-muslims, crypto-bhuddists and so on. I suppose we can call them in general crypto-religious/believers and their hidden places of cult and organizations, crypto-churches, crypto-mosques, crypto-temples and so on. And maybe we can call secret proselytism, crypto-proselytism and hidden proselyts crypto-proselyts. Crypto-proselytism : your missionnaries and prophets receive crypto-proselyt promotion they become invisible to foreign factions, barbarians and city-states. Can only be seen by ninja, undercovers and spy units. Kaguraden : Unlock building kaguraden +1 culture and faith +1 culture specialist emplacement +1 faith for every culture specialists. Kakure kirishitan : every 1 believer have 70% chances to survive to the inquisition. (I hope Zun will make a Touhou incident about japanese christianism, one day, but it's doubtful it will happen). Intolerant culture : inquisitors generate culture when persecuting the impious. -10% propagation for foreign religion Martyrdom culture : +20 culture for every lost believer due to inquisition. Increase in terms of era and game speed. Persecution : all inquisitors receive promotion persecutor +1 purge action for inquisitors and ignore movement cost even when embarking, generate faith when persecuting the impious. Pillage of Impious : inquisitors generate gold when persecuting the impious. Pillage income is increased doesn't cost any movement points in territories of countries where your religion isn't majority. Redemption : your religious units can convert foreign units with a certain percentage of chance, depending of how widespread your religion is in their territory and the hold of your religion in yours. Converted units keep their racial promotion. Shamanism : +1 culture and +2 faith for national parks, botanic studies camps, zoological research camps, zoo and yōkai zoo if added. Unlock unique unit shaman +10% strength for every adjacent forest, jungle and marsh and when on it. Damage can't decrease strength when fighting apparitions, spooks, ghosts, beasts and fairies. Allied units heals faster when being 2 tiles around this unit. No penalty defence when in marsh tile. Ignore terrain cost when moving on forest, jungle and marsh. Spy missionnaries : +5 vision for all religious units can see spies, undercovers and what the cities are building. Can see through obstacles. Fumie room : -30% of foreign religion propagation in this city +1 faith and happiness, inquisitors bought here have +1 purge action bonus. Shaolin temple : +1 free promotion for all monk type and hermit type units. Martial arts for all melee units +1 culture +1 faith +1 artist emplacement. Sohei dōjō : +1 faith +10% fath +15 XP for all units in this city +20 XP for all monk type and hermit type units. Martial art promotion for all terrestrial units. Totemism : +1 culture and faith for every animal resource. Kamikaze : unlock suicide unit kamikaze and kamikaze boat which can be bought with faith and gold, generates faith when dying, killing units and inflicting damage. -New building : Matsuri market : +1 gold and culture. Culture income in this city is increased by 15% of its gold income. |
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First of all, thanks for the mod, the game didn't noticed any error and it brings New mechanics. And secondly I think I must specify i'm not someone who work in computing, and I know nothing at all about it, but a player of your Touhou mod and as such I have a lot of ideas for it.
Suggestions :
-Add king difficulty. Prince difficulty is too easy to trainig and hard is too much for beginners, king difficulty will train better before to step to hard level.
-Add mine field, submarine mines sweeping team unit, sweeping boats and minelayer boats ; doesen't work or not effective against every “terrestrial” unit with flying promotion except artillery and siege unit, work against archers units, submarine mine works against naval units even if they have flying promotion, only "true flying boats" like palanquin ship, helicopter-like units and flying tanks will logically be able to cross mine field and submarine mines without risks. Mine field and submarine mines can be constructed anywhere outside and inside your territory regardless of the distance but not in foreign allied territory. This will brings a clear difference between flying and non-flying races. I also specify a special sweeeping ironclad using chains against mines was used during WW2. Mine warfare is the most forgotten commonplace type of war by every Civilization games.
-Add religious victory and capital domination victory, eventually economical victory.
-Add more units in advanced eras after technology limit, by example cavalry ranged unit, danmaku tanks and as equivalent of helicopters, flying tanks, which explicitely exist in Touhou lore, maybe using oil and/or aluminium, add debuff units like keukegen and yume no seirei. Eventually add units that can dodge attacks like in Deciv and units that can shoot debuffs, stun or block enemy movement, Reisen can do similar things with her powers, by example units that creates debuff zone with a radius of two tiles at distance, maybe unit that steal movement points from there opponent when attacking or being attacked.
-Add aerial units by example "danmaku missile", danmaku wizard raider or flying tanks and eventually aircraft carrier-like unit.
The issue is after technology limit, tactic can consists in throwing piles of sharpshooters whith some canons, on each other which is more or less the case with my game as Wakasagihime against Byakuren.
-Eventually find an use for coal, oil and aluminium by example buildings that need it.
-Add desert based faction if available in the lore of Touhou and youkai, maybe Keiki Haniyasushin can be suitable.
-Lunarian promotion give nothing and have no game use. The lunarians have a telepathic-like link between themselve, so maybe +15% or 10% strength when adjacent with unit of your own faction can be apply.
-Find an effect for celestial promotion, maybe +15% of strength for all units during golden age or all units obtain a free promotion at the start of a golden age.
-Nitori Kawashiro as science based faction if she is added by example :
+20% of science production
100% of happiness is converted into science.
Produce spellcard Experimental tests of kappa : unit produce science upon killed enemy unit
Kappa race : +33% strength when fighting on fresh water, beach, coasts tiles, marsh and oasis, during amphibious attacks, when defending against amphibious attacks and being attacked when being on these tiles , no penalty of movement when crossing river, lakes, marsh, oasis, embarking and landing, no penalty when attacking in these precedents conditions.
They can literraly control water so this kind of bonus looks logical to me.
-There is currently no toundra and snow based faction except Cirno who have just better defence on it, so I suggests this :
Letty whiterock, Yuki-Onna Expension or Land of Frost
Yuki-onna race : +33% strength and +15% defence when fighting on toundra and snow tile no penalty movement on these Tiles. -20% strength and -15% defence when fighting on desert and oasis, -1 movement when Moving on these tiles.
Imposing Unperishable Winter as unique wonder : in her territory every prairie and plain tiles are converted into toundra, forests, oasis and jungles are converted into toundra forests, deserts are converted into snow tiles. Can only be removed by conquering the city where it is, can be transfered to another city within 5 turns. I hope this wonder won't bug the mod.
Frost blessing : +1 food and production for every toundra tiles, +1 food and culture for Every snow tile, maybe as a spellcard. Universities give science bonus for snow tiles instead of jungles.
All units can cross ice tiles
Eventually an unique unit
-Rika as science and production or only production faction if she is added, by example :
Rika Industries
Human race
great engineer cost 50% less. Consuming, a great personnage gives you 1 bonus unit of your choice, Can't give units from technologies you didn't unlock yet.
30% of happiness is converted into production for every cities
Every production buildings generate 1 happiness and science.
+50% of production for armored units and artillery units
Unique units
Shrine Tank can be promoted into Flower tank which can be promoted into Evil Eye Sigma as equivalent of helicopter, in advanced eras after technology limit.
Evil Eye Sigma's strength is increased by 10% of science production, consume 1 oil and Iron, ignore terrain cost.
-Rikako Asakura as science faction if she is added by example :
Human race
Great scientist cost 50% less, consuming a great scientist gives 1 free promotion to every units.
science buildings cost 50% less of production and to be bought.
Spellcard Rumble of scientific triumph : Strength of every units is increased by 8% of science production. I'm not sure of how many percents to put to make this balanced
-Seija kijin as reversed mecanic faction, if she is added :
Amanojaku race : bonus and penalty of defence on terrain are reversed
Science buildings generate culture instead and culture buildings generate science, faith is generated by gold buildings and trade roads and gold by religious buildings, food is generated by production buildings and vice versa.
Manipulator amanojaku :
Influence bonus on city-states and diplomatic bonus with other nation.
I hope this won't bug the mod.
-Add eventually kitsune faction.
-Wakasagihime have currently no concurrent on sea, so I suggest this :
Minamitsu Murasa
Funayuurei race, debuff strength of adjacent enemy units by 25% when being on beach, coasts, fresh water tiles, oasis, marsh, and during amphibious attacks, also when attacking a unit who is on one of the previously quoted tiles, no penalty during amphibious attacks.
+1 movement for every naval units, damage doesen't decrease strength of all naval units, maybe as spellcard. All melee ships can capture killed units, all naval units can move if they have killed an unit, maybe as spellcard.
+30% production for every naval units
Unique unit
Smoky funayuurei ship
We didn't see a faction with two differents spellcards, it could be interesting.
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