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Missile silo #39

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8Z opened this issue Feb 21, 2012 · 1 comment
Open

Missile silo #39

8Z opened this issue Feb 21, 2012 · 1 comment

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@8Z
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8Z commented Feb 21, 2012

After missile launch happens something strange, seems that z-levels between finale and first underground z-level teleport themselves under finale z-level (my characters were saved on them due segfault/crash, so I was able to go upstairs right into finale level wall). There is no rocket tiles on these levels, but first underground z-level still have rocket in it. This happens always.

And two times there was level without down stairs, so finale was kind of inaccessible. At first time I tried to mininuke that level (at place where I though should be stairs) and got segfault. At second time I jumped down from the ledge to finale and when tried to go upstairs (without launching rocket) character become encased in walls.

When I tried to target missile right on it's silo, it caused segfault in linux virtualbox. I was able to leave silo, though stairs on the surface were destroyed. Windows version was ok after such bombing, but stably crashes when I try to go to the surface.

@oddbjol
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oddbjol commented Mar 4, 2012

I fixed the z-level weirdness and the missing downstairs bug. I'm looking into the segfault, looks like there's something wrong with the code for spreading nuclear gas.

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