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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Apocalypse Cultivator Idle"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
window/size/resizable=false
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="Apocalypse Cultivator Idle"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-sqlite/plugin.cfg")
[gui]
theme/custom="res://assets/themes/ui_theme.tres"
[rendering]
textures/canvas_textures/default_texture_filter=0