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script.py
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import time
import os
import random
import pygame
import neat
from Files.Bird import FlappyBird
from Files.Constants import *
from Files.Obs import Obstacle
from Files.Land import Land
pygame.display.set_caption("AI FlappyBird - Vishal Tyagi")
debug = False
def draw_window(window,birds,obstacles, land, score,pipe_ind):
window.blit(sky_img,(0,0))
for obstacle in obstacles:
obstacle.draw(window)
text = score_font.render("Score: " + str(score),1,(255,255,255))
window.blit(text,(window_width - 10 -text.get_width(),10))
for bird in birds:
if debug:
try:
pygame.draw.line(window, (128,0,128), (bird.x+bird.img.get_width()/2, bird.y + bird.img.get_height()/2), (obstacles[pipe_ind].x + obstacles[pipe_ind].obs_top.get_width()/2, obstacles[pipe_ind].height), 5)
pygame.draw.line(window, (128,0,128), (bird.x+bird.img.get_width()/2, bird.y + bird.img.get_height()/2), (obstacles[pipe_ind].x + obstacles[pipe_ind].obs_bottom.get_width()/2, obstacles[pipe_ind].bottom), 5)
except:
pass
bird.draw(window)
land.draw(window)
pygame.display.update()
def main(genomes,config):
nets = []
ge = []
# bird = FlappyBird(220,350)
birds = []
for _, gene in genomes:
net = neat.nn.FeedForwardNetwork.create(gene,config)
nets.append(net)
birds.append(FlappyBird(220,350))
gene.fitness = 0
ge.append(gene)
obstacles = [Obstacle(500)]
land = Land(730)
window = pygame.display.set_mode((window_width,window_height))
score = 0
#let's not make skyrim and keep fps seprate from speed of the system.
clock = pygame.time.Clock()
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
pipe_ind = 0
if len(birds) > 0:
if len(obstacles) > 1 and birds[0].x > obstacles[0].x + obstacles[0].obs_top.get_width():
pipe_ind = 1
else:
run = False
break
for x,bird in enumerate(birds):
bird.move()
ge[x].fitness += 0.1
output = nets[x].activate((bird.y,abs(bird.y - obstacles[pipe_ind].height),abs(bird.y - obstacles[pipe_ind].bottom)))
if output[0] > 0.5:
bird.jump()
#bird.move()
add_obs = False
rem = []
for obs in obstacles:
for x, bird in enumerate(birds):
if obs.collide(bird,window):
ge[x].fitness -= 1
birds.pop(x)
nets.pop(x)
ge.pop(x)
if not obs.bird_passed and obs.x < bird.x:
obs.bird_passed = True
add_obs = True
if obs.x + obs.obs_top.get_width() < 0:
rem.append(obs)
obs.move()
if add_obs:
score += 1
for genes in ge:
genes.fitness += 5
obstacles.append(Obstacle(500))
for r in rem:
obstacles.remove(r)
for x,bird in enumerate(birds):
if bird.y + bird.img.get_height() >= 730 or bird.y < 0:
birds.pop(x)
nets.pop(x)
ge.pop(x)
land.move()
draw_window(window,birds,obstacles,land,score,pipe_ind)
# pygame.quit()
# quit()
def run(config_file):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,config_file)
population = neat.Population(config)
population.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
population.add_reporter(stats)
winner = population.run(main,100)
if __name__ == "__main__":
current_dir = os.path.dirname(__file__)
config_path = os.path.join(current_dir,"Files","config.txt")
run(config_path)