Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[New Feature] Superweapon hit marker #1152

Open
3 tasks done
XNiPERIANZ opened this issue Nov 15, 2024 · 0 comments
Open
3 tasks done

[New Feature] Superweapon hit marker #1152

XNiPERIANZ opened this issue Nov 15, 2024 · 0 comments
Labels
new-feature New feature or request.

Comments

@XNiPERIANZ
Copy link

XNiPERIANZ commented Nov 15, 2024

First Check

  • I added a very descriptive title to this issue.
  • I used the GitHub search to find a similar issue and didn't find it.
  • I have attached as much information as possible (screenshots, videos, links, etc).

Description

i request superweapon marker feature, where the marker would show before the superweapon hit the target, actualy this can be done with warhead but it will cost combatlight feature also the spread warhead wont work.
as example i also include screenshot

GAME 2024-11-05 10-42-39

Proposed Code (optional)

RULES.INI code

[SOMESUPERWEAPON]
swmarker= someshp.shp ;should ref to ART.INI, default=none
swmarkerinterval= 100 ;play anims before impact in milisecond

Additional Context

No response

@XNiPERIANZ XNiPERIANZ added the new-feature New feature or request. label Nov 15, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
new-feature New feature or request.
Projects
None yet
Development

No branches or pull requests

1 participant