From af999b0d904281d2bee6ee28efad0532c9a9070f Mon Sep 17 00:00:00 2001 From: Bittah Commander <7165430+Bittah@users.noreply.github.com> Date: Mon, 23 Dec 2024 15:58:04 +0100 Subject: [PATCH] Update New-Features-and-Enhancements.md Update docs to also mention voxels in `IdleRate`'s description --- docs/New-Features-and-Enhancements.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/New-Features-and-Enhancements.md b/docs/New-Features-and-Enhancements.md index fb6c21e98..99fd84ee4 100644 --- a/docs/New-Features-and-Enhancements.md +++ b/docs/New-Features-and-Enhancements.md @@ -738,7 +738,7 @@ CanRetaliate=yes ; boolean, can this unit retaliate (if general conditions are ### Idle Animation Improvements -- The `IdleRate` key has been backported from Red Alert 2. This allows units with shape graphics to animate with their walk frames while idle (standing still). +- The `IdleRate` key has been backported from Red Alert 2. This allows units with shape or voxel graphics to animate with their walk frames while idle (standing still). ```{note} This key can be defined on either the `RULES.INI` section or the `ART.INI` image section, but the latter will take priority. ```