From 4a45d655968fa3ceb131b7a30aee34f8d2526330 Mon Sep 17 00:00:00 2001 From: ZivDero Date: Wed, 18 Sep 2024 04:31:17 +0300 Subject: [PATCH] Update ProduceCash --- docs/New-Features-and-Enhancements.md | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/docs/New-Features-and-Enhancements.md b/docs/New-Features-and-Enhancements.md index 36bbecd49..b3b6c47f3 100644 --- a/docs/New-Features-and-Enhancements.md +++ b/docs/New-Features-and-Enhancements.md @@ -59,12 +59,9 @@ GateDownSound= ; Sound effect to play when the gate is lowering. ### ProduceCash -- Vinifera implements the Produce Cash logic from Red Alert 2. - -- The system works exactly as it does in Red Alert 2, but with the following differences; - -- Ability to set a total budget available to the building. -- The logic is sensitive to Powered=yes, meaning it will stop when the house has low power. +- Vinifera implements the Produce Cash logic from Red Alert 2. The system works exactly as it does in Red Alert 2, but with the following differences: + - Ability to set a total budget available to the building. + - The logic is sensitive to `Powered=yes`, meaning it will stop when the house has low power. In `RULES.INI`: ```ini