You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
this is definitely not done yet. the only multi threaded part is the
control input. I'll try making a message queue so that nothing has to
directly interact with the game objects
Ok, cool. Make sure I know how to update player state appropriately (tho I
may be on my own threads fron socket requests).
On Dec 26, 2014 11:24 AM, "tekt" [email protected] wrote:
this is definitely not done yet. the only multi threaded part is the
control input. I'll try making a message queue so that nothing has to
directly interact with the game objects
I added a basic message queue class (see core/MessageQueue.h). There's a version of it that wraps around an ofEvent, where you can push messages onto the queue, and then have something in another thread call .sendEvents(), which will pull any event messages out of the queue and trigger them using the standard event mechanism.
See d457be5
No description provided.
The text was updated successfully, but these errors were encountered: