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The bug happens when I play a game on Proton and start screen sharing. It doesn't matter if the window or the whole screen is captured, if the audio is on or not, and the quality of the screen sharing doesn't matter either. I don't know if this only happens on Proton games, as I don't have any other 3D games running natively on Linux.
there's no way you'll get hardware encoding on NVIDIA anyway, but with some tweaks you might get cpu encoding to be usable especially with a powerful cpu like that. does this happen if the gpu isn't starved running at 100% load?
does this happen if you turn off the livestream preview? is your second screen running on a different refresh rate? do you want to test KDE instead to check if it's not a mutter bug?
does this happen if you turn off the livestream preview? is your second screen running on a different refresh rate? do you want to test KDE instead to check if it's not a mutter bug?
I launched the game and screenshare with and without Hardware Acceleration on KDE Plasma (X11), the same problem.
Discord Account
keqwerty
Operating System
Arch Linux (6.6 LTS Kernel)
Linux Only ~ Desktop Environment
Gnome on Xorg
Package Type
Flatpak (also tried AUR)
What happens when the bug or crash occurs?
The bug happens when I play a game on Proton and start screen sharing. It doesn't matter if the window or the whole screen is captured, if the audio is on or not, and the quality of the screen sharing doesn't matter either. I don't know if this only happens on Proton games, as I don't have any other 3D games running natively on Linux.
Video: https://youtu.be/sCk4cPCa4gU
What is the expected behaviour?
I expected normal frametime when sharing the screen
How do you recreate this bug or crash?
Debug Logs
Request Agreement
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