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Manhoso_THF.lua
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-- ----------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
-- ----------------------------------------------------------------------------------------------------
function get_sets()
mote_include_version = 2
-- Load and initialize the include files.
include('Mote-Include.lua')
include('organizer-lib')
end
-- ----------------------------------------------------------------------------------------------------
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked
-- ----------------------------------------------------------------------------------------------------
function job_setup()
include('Mote-TreasureHunter')
-- Load common lua lists and functions
include('common_lists.lua')
include('common_functions.lua')
state.Buff['Sneak Attack'] = buffactive['Sneak Attack'] or false
state.Buff['Trick Attack'] = buffactive['Trick Attack'] or false
state.Buff['Feint'] = buffactive['Feint'] or false
state.HasteMode = M{['description']='Haste Mode', 'Normal', 'Hi'}
-- state.Runes = M{['description']='Runes', "Ignis", "Gelus", "Flabra", "Tellus", "Sulpor", "Unda", "Lux", "Tenebrae"}
-- state.UseRune = M(false, 'Use Rune')
determine_haste_group()
-- For th_action_check():
-- JA IDs for actions that always have TH: Provoke, Animated Flourish
info.default_ja_ids = S{35, 204}
-- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
info.default_u_ja_ids = S{201, 202, 203, 205, 207}
-- Make sure all equipment can be changed/updated
equipment_unlock_all()
end
-- ----------------------------------------------------------------------------------------------------
-- Information about custom commands
-- ----------------------------------------------------------------------------------------------------
function custom_instructions()
add_to_chat(200, "Manhoso's THF Custom commands:")
add_to_chat(200, "* Ctrl + =: Cycle Through TH Modes (Default: Tag)")
if player.sub_job == 'DNC' then
add_to_chat(200, "* Ctrl + , | Spectral Jig")
end
end
-- ----------------------------------------------------------------------------------------------------
-- User and job setup
-- ----------------------------------------------------------------------------------------------------
function user_setup()
-- Options: Override default values
state.OffenseMode:options('Normal', 'Mid', 'Acc')
state.HybridMode:options('Normal', 'PDT')
state.RangedMode:options('Normal', 'Acc')
state.WeaponskillMode:options('Normal', 'Mid', 'Acc')
state.IdleMode:options('Normal')
state.RestingMode:options('Normal')
state.PhysicalDefenseMode:options('PDT')
state.MagicalDefenseMode:options('MDT')
state.RangedMode:options('Normal')
-- Additional local binds
send_command('bind ^= gs c cycle treasuremode')
send_command('bind !- gs c cycle targetmode')
send_command('bind @f9 gs c cycle HasteMode')
send_command('bind ^[ input /lockstyle on')
send_command('bind ![ input /lockstyle off')
if player.sub_job == 'DNC' then
send_command('bind ^, input /ja "Spectral Jig" <me>')
end
custom_instructions()
-- Which macro book to default to when changing jobs
select_default_macro_book()
end
function user_unload()
-- Local binds
send_command('unbind ^=')
send_command('unbind !-')
send_command('unbind @f9')
send_command('unbind ^[')
send_command('unbind ![')
send_command('unbind ^,')
end
function init_gear_sets()
-- include('Manhoso_THF_GearSets.lua')
--------------------------------------
-- Start defining the sets
--------------------------------------
gear.ArtefactHead = "Pillager's Bonnet +2"
gear.ArtefactBody = "Pillager's Vest +2"
gear.ArtefactHands = "Pillager's Armlets +2"
gear.ArtefactLegs = "Pillager's Culottes +2"
gear.ArtefactFeet = "Pillager's Poulains +2"
gear.RelicHead = "Plunderer's Bonnet +3"
gear.RelicBody = "Plunderer's Vest +1"
gear.RelicHands = "Plunderer's Armlets +1"
gear.RelicLegs = "Plunderer's Culottes +1"
gear.RelicFeet = "Plunderer's Poulaines +1"
-- Non-iLevel: Raiders
gear.EmpyreanHead = "Skulker's Bonnet +2"
gear.EmpyreanBody = "Skulker's Vest +2"
gear.EmpyreanHands = "Skulker's Armlets +2"
gear.EmpyreanLegs = "Skulker's Culottes +2"
gear.EmpyreanFeet = "Skulker's Poulaines +2"
gear.EmpyreanEarring = { name="Skulk. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+11','Mag. Acc.+11','"Store TP"+3',}}
gear.DynamisNeck = ""
gear.AdhemarHead = { name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}}
gear.AdhemarBody = { name="Adhemar Jacket +1", augments={'DEX+12','AGI+12','Accuracy+20',}}
gear.AdhemarHands = { name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}}
gear.AdhemarLegs = { name="Adhemar Kecks", augments={'AGI+10','Rng.Acc.+15','Rng.Atk.+15',}}
gear.PursuerFeet = { name="Pursuer's Gaiters", augments={'Rng.Acc.+10','"Rapid Shot"+10','"Recycle"+15',}}
gear.HercHead = {}
gear.HercHead.WS = { name="Herculean Helm", augments={'Attack+12','Weapon skill damage +5%',}}
gear.HercBody = {}
gear.HercBody.Trip = { name="Herculean Vest", augments={'Accuracy+4','"Triple Atk."+4','AGI+3',}}
gear.HercHands = {}
gear.HercHands.WSMab = { name="Herculean Gloves", augments={'Weapon skill damage +5%','STR+7','Mag. Acc.+8','"Mag.Atk.Bns."+11',}}
gear.HercLegs = {}
gear.HercLegs.WS = { name="Herculean Trousers", augments={'Enmity-5','"Dbl.Atk."+3','Weapon skill damage +6%','Accuracy+10 Attack+10',}}
gear.HercLegs.WSMab = { name="Herculean Trousers", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Weapon skill damage +5%','STR+7','Mag. Acc.+8','"Mag.Atk.Bns."+6',}}
gear.HercFeet = {}
gear.HercFeet.WS = { name="Herculean Boots", augments={'Weapon skill damage +5%','AGI+8','Accuracy+6',}}
gear.HercFeet.WSMab = { name="Herculean Boots", augments={'"Mag.Atk.Bns."+24','Attack+16','Mag. Acc.+19 "Mag.Atk.Bns."+19',}}
gear.HercFeet.Trip = { name="Herculean Boots", augments={'Accuracy+19','"Triple Atk."+4','Attack+4',}}
gear.RawhideLegs = {}
gear.RawhideLegs.FC = { name="Rawhide Trousers", augments={'MP+50','"Fast Cast"+5','"Refresh"+1',}}
gear.RawhideFeet = {}
gear.RawhideFeet.WS = { name="Rawhide Boots", augments={'STR+10','Attack+15','"Store TP"+5',}}
gear.ShantotoLegs = { name="Desultor Tassets", augments={'"Phantom Roll" ability delay -5','"Waltz" TP cost -5',}}
gear.AmbuscadeCape = {}
gear.AmbuscadeCape.StoreTP = { name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Store TP"+10','Damage taken-5%',}}
gear.AmbuscadeCape.WSDDex = { name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','Weapon skill damage +10%',}}
gear.AmbuscadeCape.WSStr = { name="Toutatis's Cape", augments={'Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
sets.TreasureHunter = {
ammo = "Perfect Lucky Egg",
hands = gear.RelicHands,
feet = gear.EmpyreanFeet,
waist = "Chaac Belt",
}
sets.ExtraRegen = { head="Ocelomeh Headpiece +1" }
sets.Organizer = {
--grip="Pearlsack",
--waist="Linkpearl",
}
-- Boost "Sneak Attack+", DEX
sets.buff['Sneak Attack'] = {
ammo = "Voluspa Tathlum", -- +5 DEX
head = gear.ArtefactHead, -- +32 DEX, +4% Crit. Damage
body = "Meg. Cuirie +2", -- +45 DEX, +6% Crit. Damage
hands = gear.EmpyreanHands, -- +40 DEX, +25 "Sneak Attack"
legs = gear.ArtefactLegs, -- +10 DEX, +4% Crit. Damage
feet = "Malignance Boots", -- +40 DEX
neck = "Sanctity Necklace",
waist = "Chaac Belt", -- +5 DEX
left_ear = "Sherida Earring", -- +5 DEX
right_ear = "Odr Earring", -- +10 DEX
left_ring = "Ephramad's Ring", -- +10 DEX
right_ring = "Ilabrat Ring", -- +10 DEX
back = gear.AmbuscadeCape.StoreTP, -- +30 DEX
}
-- Boost "Trick Attack+", AGI
sets.buff['Trick Attack'] = {
ammo = "Voluspa Tathlum",
head = gear.ArtefactHead, -- +32 AGI, +4% Crit. Damage
body = "Meg. Cuirie +2", -- +41 AGI, +6% Crit. Damage
hands = gear.ArtefactHands, -- +20 AGI, +18 "Trick Attack", +3% Crit. Damage
legs = gear.ArtefactLegs, -- +25 AGI, +4% Crit. Damage
feet = "Mummu Gamash. +2", -- +57 AGI
neck = "Sanctity Necklace",
waist = "Chaac Belt", -- +5 AGI
left_ear = "Sherida Earring",
right_ear = gear.EmpyreanEarring,
left_ring = "Ephramad's Ring", -- +10 AGI
right_ring = "Ilabrat Ring", -- +10 AGI
back = gear.AmbuscadeCape.StoreTP,
}
-- Boost "Sneak Attack+", "Trick Attack+", DEX/AGI
sets.buff['SATA'] = sets.buff['Sneak Attack']
-- Precast Sets
sets.precast.JA = {}
-- Precast sets to enhance JAs
sets.precast.JA['Collaborator'] = { head = gear.EmpyreanHead }
sets.precast.JA['Accomplice'] = { head = gear.EmpyreanHead }
sets.precast.JA['Flee'] = { feet = gear.ArtefactFeet }
sets.precast.JA['Hide'] = { body = gear.ArtefactBody }
sets.precast.JA['Conspirator'] = { body = gear.EmpyreanBody }
sets.precast.JA['Steal'] = { feet = gear.ArtefactFeet } -- ammo="Barathrum"
sets.precast.JA['Despoil'] = { legs = gear.EmpyreanLegs, feet = gear.EmpyreanFeet } --ammo="Barathrum"
sets.precast.JA['Perfect Dodge'] = { hands = gear.RelicHands }
sets.precast.JA['Feint'] = { legs = gear.RelicLegs }
sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
-- Waltz set (CHR, VIT)
sets.precast.Waltz = {
ammo = "Yamarang",
head = "Mummu Bonnet +2",
body = "Mummu Jacket +2",
hands = "Mummu Wrists +2",
legs = gear.ShantotoLegs,
feet = gear.RawhideFeet.WS,
neck = "Elite Royal Collar",
waist = "Chaac Belt",
left_ear = "Tuisto Earring",
right_ear = { name = "Odnowa Earring +1",
augments = {'Path: A',}},
left_ring = "Petrov Ring",
}
sets.midcast.Waltz = sets.precast.Waltz
-- TH actions
sets.precast.Step = {
head = "Adhemar Bonnet +1",
neck = "Assassin's Gorget +1",
ear1 = "Brutal Earring",
ear2 = "Sherida Earring",
back = gear.AmbuscadeCape.WSDDex,
ring1 = "Regal Ring",
ring2 = "Ilabrat Ring",
waist = "Chaac Belt",
legs = gear.ArtefactLegs,
feet = gear.EmpyreanFeet,
}
sets.precast.Flourish1 = sets.TreasureHunter
sets.precast.JA.Provoke = sets.TreasureHunter
-- Fast cast sets for spells
sets.precast.FC = {
ammo = "Sapience Orb", -- FC +2%
head = gear.HercHead.WS, -- FC +7%
body = "Malignance Tabard", -- Eva +102
hands = "Malignance Gloves", -- Eva +80
legs = "Limbo Trousers", -- FC +3%
feet = "Malignance Boots", -- Eva +119
neck = { name = "Loricate Torque +1", -- Spell Interrupt, DT
augments = {'Path: A',}},
waist = "Svelt. Gouriz +1", -- Eva +10
left_ear = "Loquac. Earring", -- FC +2%
right_ear = { name = "Odnowa Earring +1", -- DT
augments = {'Path: A',}},
left_ring = "Defending Ring", -- DT
right_ring = "Evanescence Ring", -- Spell Interrupt
back = gear.AmbuscadeCape.StoreTP, -- DT
}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {
neck="Magoraga Beads"
})
-- Ranged gear
sets.precast.RA = {
head = "Meghanada Visor +2",
legs = gear.AdhemarLegs,
feet = "Meg. Jam. +2",
left_ring = "Dingir Ring",
}
sets.midcast.RA = {
head = "Meghanada Visor +2",
body = "Meg. Cuirie +2",
hands = "Meg. Gloves +2",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = "Sanctity Necklace",
waist = "Eschan Stone",
left_ear = "Enervating Earring",
right_ear = "Volley Earring",
left_ring = "Dingir Ring",
right_ring = "Ephramad's Ring",
}
sets.midcast.RA.Acc = sets.midcast.RA
sets.midcast.RA.TH = set_combine(sets.midcast.RA, set.TreasureHunter)
-- Weaponskill Sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head=gear.HercHead.DM,
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
body=gear.HercBody.WSD,
hands="Meghanada Gloves +2",
ring1="Regal Ring",
ring2="Gere Ring",
back=gear.AmbuscadeCape.WSDDex,
waist="Windbuffet Belt +1",
legs=gear.ArtefactLegs,
feet=gear.HercFeet.TP
}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
ring2="Cacoethic Ring +1",
waist="Olseni Belt"
})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMid version isn't found.
sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {
head=gear.HercHead.DM,
neck="Fotia Gorget",
ear1="Brutal Earring",
ear2="Sherida Earring",
ring2="Ilabrat Ring",
legs="Meghanada Chausses +2",
waist="Breeze Belt",
back=gear.AmbuscadeCape.WSDDex,
})
sets.precast.WS['Exenterator'].Mid = set_combine(sets.precast.WS['Exenterator'], {waist="Thunder Belt"})
sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'].Mid, {
back=gear.AmbuscadeCape.WSDDex,
})
sets.precast.WS['Exenterator'].SA = set_combine(sets.precast.WS['Exenterator'].Mid, {
neck="Fotia Gorget",
body="Meghanada Cuirie +2",
--hands=gear.ArtefactHands,
legs=gear.ArtefactLegs,
})
sets.precast.WS['Exenterator'].TA = set_combine(sets.precast.WS['Exenterator'].Mid, {
neck="Fotia Gorget",
--hands=gear.ArtefactHands,
})
sets.precast.WS['Exenterator'].SATA = set_combine(sets.precast.WS['Exenterator'].SA, {neck="Fotia Gorget"})
sets.precast.WS['Dancing Edge'] = set_combine(sets.precast.WS, {neck="Fotia Gorget", waist="Thunder Belt"})
sets.precast.WS['Dancing Edge'].Mid = set_combine(sets.precast.WS['Dancing Edge'], {waist="Thunder Belt"})
sets.precast.WS['Dancing Edge'].Acc = set_combine(sets.precast.WS['Dancing Edge'], {
head=gear.ArtefactHead,
waist="Olseni Belt",
})
sets.precast.WS['Dancing Edge'].SA = set_combine(sets.precast.WS['Dancing Edge'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Dancing Edge'].TA = set_combine(sets.precast.WS['Dancing Edge'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Dancing Edge'].SATA = set_combine(sets.precast.WS['Dancing Edge'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {
ammo="Yetshila +1",
neck="Fotia Gorget",
head="Adhemar Bonnet +1",
body="Herculean Vest",
ear1="Moonshade Earring",
ear2="Ishvara Earring",
left_ring="Ilabrat Ring",
right_ring="Rufescent Ring",
hands="Adhemar Wristbands +1",
waist="Sailfi Belt +1",
legs={ name="Herculean Trousers", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Weapon skill damage +5%','STR+7','Mag. Acc.+8','"Mag.Atk.Bns."+6',}},
back=gear.AmbuscadeCape.WSDDex,
feet="Mummu Gamashes +2"
})
sets.precast.WS['Evisceration'].Mid = set_combine(sets.precast.WS['Evisceration'], {
hands="Adhemar Wristbands +1",
back=gear.AmbuscadeCape.WSDDex,
})
sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {
waist="Olseni Belt",
neck="Assassin's Gorget +1",
})
sets.precast.WS['Evisceration'].SA = set_combine(sets.precast.WS['Evisceration'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Evisceration'].TA = set_combine(sets.precast.WS['Evisceration'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Evisceration'].SATA = set_combine(sets.precast.WS['Evisceration'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Savage Blade'] = set_combine(sets.precast.WS, {
head={ name="Herculean Helm", augments={'Attack+12','Weapon skill damage +5%',}},
body="Herculean Vest",
hands="Meg. Gloves +2",
legs={ name="Herculean Trousers", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Weapon skill damage +5%','STR+7','Mag. Acc.+8','"Mag.Atk.Bns."+6',}},
feet={ name="Herculean Boots", augments={'Weapon skill damage +5%','AGI+8','Accuracy+6',}},
neck={ name="Commodore Charm", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Ishvara Earring",
right_ear="Moonshade Earring",
left_ring="Ilabrat Ring",
right_ring="Rufescent Ring",
back={ name="Toutatis's Cape", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},
})
-- Testing italics
sets.precast.WS["Rudra's Storm"] = set_combine(sets.precast.WS, {
ammo="Seething Bomblet +1",
neck="Fotia Gorget",
ear1="Moonshade Earring",
ear2="Odr Earring",
body=gear.HercBody.WSD,
--body="Meghanada Cuirie +2",
hands="Meghanada Gloves +2",
ring1="Regal Ring",
ring2="Ilabrat Ring",
waist="Snow Belt",
back=gear.AmbuscadeCape.WSDDex,
feet=gear.HercFeet.TP
})
sets.precast.WS["Rudra's Storm"].Mid = set_combine(sets.precast.WS["Rudra's Storm"], {
ear2="Odr Earring",
body="Meghanada Cuirie +2",
back=gear.AmbuscadeCape.WSDDex,
})
sets.precast.WS["Rudra's Storm"].Acc = set_combine(sets.precast.WS["Rudra's Storm"], {
legs=gear.ArtefactLegs,
head=gear.ArtefactHead,
body=gear.ArtefactBody,
waist="Olseni Belt"
})
sets.precast.WS["Rudra's Storm"].SA = set_combine(sets.precast.WS["Rudra's Storm"].Mid, {
ammo="Yetshila",
head=gear.ArtefactHead,
body="Meghanada Cuirie +2"
})
sets.precast.WS["Rudra's Storm"].TA = set_combine(sets.precast.WS["Rudra's Storm"].Mid, {
body=gear.HercBody.WSD,
})
sets.precast.WS["Rudra's Storm"].SATA = set_combine(sets.precast.WS["Rudra's Storm"].Mid, {
body="Meghanada Cuirie +2",
})
sets.precast.WS["Shark Bite"] = set_combine(sets.precast.WS, {
head=gear.HercHead.DM,
neck="Fotia Gorget",
ear1="Brutal Earring",
ear2="Sherida Earring",
hands=gear.ArtefactHands,
ring1="Regal Ring",
ring2="Ilabrat Ring",
})
sets.precast.WS['Shark Bite'].Acc = set_combine(sets.precast.WS['Shark Bite'], {
head=gear.ArtefactHead,
})
sets.precast.WS['Shark Bite'].Mid = set_combine(sets.precast.WS['Shark Bite'], {waist="Thunder Belt"})
sets.precast.WS['Shark Bite'].SA = set_combine(sets.precast.WS['Shark Bite'].Mid, {ring1="Ramuh Ring"})
sets.precast.WS['Shark Bite'].TA = set_combine(sets.precast.WS['Shark Bite'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Shark Bite'].SATA = set_combine(sets.precast.WS['Shark Bite'].Mid, {neck="Fotia Gorget"})
sets.precast.WS['Aeolian Edge'] = {
ammo="Seething Bomblet +1",
neck="Sanctity Necklace",
head=gear.HercHead.DM,
ear1="Moonshade Earring",
ear2="Friomisi Earring",
body=gear.HercBody.WSD,
hands=gear.HercHands.MAB,
ring1="Dingir Ring",
ring2="Mummu Ring",
back="Toro Cape",
waist="Thunder Belt",
legs=gear.HercLegs.MAB,
feet=gear.HercFeet.MAB
}
sets.precast.WS["Cyclone"] = sets.precast.WS['Aeolian Edge']
sets.precast.WS["Gust Slash"] = sets.precast.WS['Aeolian Edge']
-- Midcast Sets
sets.midcast.FastRecast = sets.precast.FC
-- Specific spells
sets.midcast.Utsusemi = sets.midcast.FastRecast
-- Resting sets
sets.resting = {
ammo="Staunch Tathlum +1",
-- main="Taming Sari",
head="Malignance Chapeau",
neck="Bathy Choker +1",
ear1="Infused Earring",
ear2="Odnowa Earring +1",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Paguroidea Ring",
ring2="Sheltered Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Flume Belt +1",
legs="Malignance Tights",
feet="Malignance Boots",
}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {
ammo = "Yamarang",
head = "Malignance Chapeau",
body = "Malignance Tabard",
hands = "Malignance Gloves",
legs = "Malignance Tights",
feet = "Malignance Boots",
neck = { name = "Loricate Torque +1",
augments = {'Path: A',}},
waist = "Plat. Mog. Belt",
left_ear = "Infused Earring",
right_ear = { name = "Odnowa Earring +1",
augments = {'Path: A',}},
left_ring = "Defending Ring",
right_ring = "Sheltered Ring",
back = gear.AmbuscadeCape.StoreTP,
}
sets.idle.Town = set_combine(sets.idle, {
ammo="Staunch Tathlum +1",
-- main="Taming Sari",
head="Malignance Chapeau",
neck="Loricate Torque +1", --Bathy Choker +1
ear1="Infused Earring",
ear2="Odnowa Earring +1",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Defending Ring",
ring2="Sheltered Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Flume Belt +1",
legs="Malignance Tights",
feet="Malignance Boots",
})
sets.idle.Regen = set_combine(sets.idle, {
head="Malignance Chapeau",
hands="Malignance Gloves",
ear1="Infused Earring",
body="Malignance Tabard",
ring1="Paguroidea Ring",
ring2="Sheltered Ring",
})
sets.idle.PDT = set_combine(sets.idle, {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
ring1="Defending Ring",
ring2="Dark Ring"
})
sets.idle.Weak = sets.idle
-- Defense sets
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
neck="Loricate Torque +1",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Defending Ring",
ring2="Epona's Ring",
back="Moonlight Cape",
waist="Flume Belt +1",
legs="Malignance Tights",
feet="Malignance Boots",
}
sets.defense.MDT = {
ammo="Staunch Tathlum",
head="Malignance Chapeau",
neck="Assassin's Gorget +1",
ear1="Etiolation Earring",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Defending Ring",
ring2="Gere Ring",
back="Solemnity Cape",
legs="Malignance Tights",
feet="Malignance Boots"
}
sets.Kiting = {
feet = gear.ArtefactFeet,
waist = "Sveltesse Gouriz +1",
}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- Normal melee group
sets.engaged = {
ammo="Yamarang",
head="Adhemar Bonnet +1",
neck="Asperity Necklace",
ear1="Cessance Earring",
ear2="Sherida Earring",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
ring1="Petrov Ring",
ring2="Epona's Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Sailfi Belt +1",
legs="Samnuha Tights",
feet={ name="Herculean Boots", augments={'Accuracy+19','"Triple Atk."+4','Attack+4',}},
}
sets.engaged.Mid = set_combine(sets.engaged, {
head="Adhemar Bonnet +1",
ammo="Yamarang",
--ring1="Petrov Ring",
legs=gear.ArtefactLegs,
-- feet="Mummu Gamashes +2"
})
sets.engaged.Acc = set_combine(sets.engaged.Mid, {
head=gear.ArtefactHead,
neck="Assassin's Gorget +1",
ear1="Telos Earring",
ear2="Odr Earring",
body="Adhemar Jacket +1",
hands="Floral Gauntlets",
back=gear.AmbuscadeCape.StoreTP,
ring1="Regal Ring",
waist="Olseni Belt",
feet=gear.HercFeet.TP
})
sets.engaged.PDT = set_combine(sets.engaged, {
ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
neck="Loricate Torque +1",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Defending Ring",
ring2="Gere Ring",
waist="Sailfi Belt +1",
back="Moonlight Cape",
legs="Malignance Tights",
feet="Malignance Boots"
})
sets.engaged.Mid.PDT = set_combine(sets.engaged.PDT, {
body=gear.ArtefactBody,
--ring1="Patricius Ring",
back="Canny Cape",
})
sets.engaged.Acc.PDT = set_combine(sets.engaged.PDT, {
body=gear.ArtefactBody,
back="Canny Cape",
waist="Olseni Belt"
})
-- Haste sets
sets.engaged.Haste_15 = set_combine(sets.engaged, {
ammo="Yamarang",
head="Adhemar Bonnet +1",
neck="Asperity Necklace",
ear1="Cessance Earring",
ear2="Sherida Earring",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
ring1="Petrov Ring",
ring2="Epona's Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Sailfi Belt +1",
legs="Samnuha Tights",
feet={ name="Herculean Boots", augments={'Accuracy+19','"Triple Atk."+4','Attack+4',}},
})
sets.engaged.Mid.Haste_15 = set_combine(sets.engaged.Mid, {
body="Adhemar Jacket +1",
neck="Assassin's Gorget +1",
})
sets.engaged.Acc.Haste_15 = set_combine(sets.engaged.Acc, {
hands="Adhemar Wristbands +1",
})
sets.engaged.PDT.Haste_15 = set_combine(sets.engaged.Haste_15, {
head="Malignance Chapeau",
neck="Assassin's Gorget +1",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Defending Ring",
ring2="Gere Ring",
back=gear.AmbuscadeCape.StoreTP,
legs="Malignance Tights",
feet="Malignance Boots"
})
sets.engaged.Mid.PDT.Haste_15 = set_combine(sets.engaged.PDT.Haste_15, {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
ring2="Patricius Ring",
legs="Malignance Tights",
back="Canny Cape",
})
sets.engaged.Acc.PDT.Haste_15 = set_combine(sets.engaged.Mid.PDT.Haste_15, {
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
back="Canny Cape",
legs="Malignance Tights",
waist="Olseni Belt"
})
-- 30
sets.engaged.Haste_30 = set_combine(sets.engaged, {
ammo="Yamarang",
head="Adhemar Bonnet +1",
neck="Asperity Necklace",
ear1="Cessance Earring",
ear2="Sherida Earring",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
ring1="Petrov Ring",
ring2="Epona's Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Sailfi Belt +1",
legs="Samnuha Tights",
feet={ name="Herculean Boots", augments={'Accuracy+19','"Triple Atk."+4','Attack+4',}},
})
sets.engaged.Mid.Haste_30 = set_combine(sets.engaged.Haste_30, {
body=gear.ArtefactBody,
ear1="Telos Earring",
neck="Assassin's Gorget +1",
})
sets.engaged.Acc.Haste_30 = set_combine(sets.engaged.Mid.Haste_30, {
head="Adhemar Bonnet +1",
neck="Asperity Necklace",
ear1="Brutal Earring",
ear2="Sherida Earring",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
ring1="Gere Ring",
ring2="Epona's Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Windbuffet Belt +1",
legs="Samnuha Tights",
feet="Mummu Gamashes +2"
})
sets.engaged.PDT.Haste_30 = set_combine(sets.engaged.Haste_30, {
head="Malignance Chapeau",
neck="Assassin's Gorget +1",
body="Malignance Tabard",
ring1="Defending Ring",
ring2="Gere Ring",
back=gear.AmbuscadeCape.StoreTP,
hands="Malignance Gloves",
legs="Malignance Tights",
feet=gear.HercFeet.TP
})
sets.engaged.Mid.PDT.Haste_30 = set_combine(sets.engaged.PDT.Haste_30, {
head="Malignance Chapeau",
body="Malignance Tabard",
ring2="Patricius Ring",
hands="Malignance Gloves",
legs="Malignance Tights",
back=gear.AmbuscadeCape.StoreTP,
})
sets.engaged.Acc.PDT.Haste_30 = set_combine(sets.engaged.Mid.PDT.Haste_30, {
head="Malignance Chapeau",
body="Malignance Tabard",
back=gear.AmbuscadeCape.StoreTP,
hands="Malignance Gloves",
legs="Malignance Tights",
waist="Olseni Belt"
})
-- Haste 43%
sets.engaged.MaxHaste = set_combine(sets.engaged, {
ammo="Yamarang",
head="Adhemar Bonnet +1",
neck="Asperity Necklace",
ear1="Cessance Earring",
ear2="Sherida Earring",
body="Adhemar Jacket +1",
hands="Adhemar Wristbands +1",
ring1="Petrov Ring",
ring2="Epona's Ring",
back=gear.AmbuscadeCape.StoreTP,
waist="Sailfi Belt +1",
legs="Samnuha Tights",
feet={ name="Herculean Boots", augments={'Accuracy+19','"Triple Atk."+4','Attack+4',}},
})
sets.engaged.Mid.MaxHaste = set_combine(sets.engaged.MaxHaste, {
head="Adhemar Bonnet +1",
ear1="Telos Earring",
body=gear.ArtefactBody,
ring1="Regal Ring",
feet=gear.RelicFeet,
})
sets.engaged.Acc.MaxHaste = set_combine(sets.engaged.MaxHaste.Mid, {
head=gear.ArtefactHead,
neck="Assassin's Gorget +1",
hands="Adhemar Wristbands +1",
ear1="Telos Earring",
ear2="Odr Earring",
waist="Olseni Belt",
back=gear.AmbuscadeCape.StoreTP,
legs=gear.ArtefactLegs,
feet="Mummu Gamashes +2"
})
sets.engaged.PDT.MaxHaste = set_combine(sets.engaged.MaxHaste, {
head="Malignance Chapeau",
neck="Assassin's Gorget +1",
hands="Malignance Gloves",
body="Malignance Tabard",
ring1="Defending Ring",
ring2="Gere Ring",
back=gear.AmbuscadeCape.StoreTP,
legs="Malignance Tights",
feet=gear.HercFeet.TP
})
sets.engaged.Mid.PDT.MaxHaste = set_combine(sets.engaged.PDT.MaxHaste, {
body=gear.ArtefactBody,
ring2="Patricius Ring",
back=gear.AmbuscadeCape.StoreTP,
})
sets.engaged.Acc.PDT.MaxHaste = set_combine(sets.engaged.Mid.PDT.MaxHaste, {
body=gear.ArtefactBody,
back=gear.AmbuscadeCape.StoreTP,
waist="Olseni Belt"
})
end
-- ----------------------------------------------------------------------------------------------------
-- Check before changing any equipment
-- ----------------------------------------------------------------------------------------------------
function job_handle_equipping_gear(playerStatus, eventArgs)
check_special_ring_equipped()
-- Check that ranged slot is locked, if necessary
check_range_lock()
-- Check for SATA when equipping gear. If either is active, equip
-- that gear specifically, and block equipping default gear.
check_buff('Sneak Attack', eventArgs)
check_buff('Trick Attack', eventArgs)
end
-- ----------------------------------------------------------------------------------------------------
-- PRECAST
-- ----------------------------------------------------------------------------------------------------
function job_precast(spell, action, spellMap, eventArgs)
-- check_debuff_silenced(spell, eventArgs)
if state.Buff[spell.english] ~= nil then
state.Buff[spell.english] = true
end
end
-- Run after the general precast() is done.
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.english == 'Aeolian Edge' and state.TreasureMode.value ~= 'None' then
--equip(sets.TreasureHunter)
elseif spell.english=='Sneak Attack' or spell.english=='Trick Attack' or spell.type == 'WeaponSkill' then
if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
equip(sets.TreasureHunter)
end
end
end
-- ----------------------------------------------------------------------------------------------------
-- MIDCAST
-- ----------------------------------------------------------------------------------------------------
function job_post_midcast(spell, action, spellMap, eventArgs)
if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
equip(sets.TreasureHunter)
end
end
-- ----------------------------------------------------------------------------------------------------
-- AFTERCAST
-- ----------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if state.Buff[spell.english] ~= nil then
state.Buff[spell.english] = not spell.interrupted or buffactive[spell.english]
end
-- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
if spell.type == 'WeaponSkill' and not spell.interrupted then
state.Buff['Sneak Attack'] = false
state.Buff['Trick Attack'] = false
state.Buff['Feint'] = false
end
end
-- Called after the default aftercast handling is complete.
function job_post_aftercast(spell, action, spellMap, eventArgs)
-- If Feint is active, put that gear set on on top of regular gear.
-- This includes overlaying SATA gear.
check_buff('Feint', eventArgs)
end
-- ----------------------------------------------------------------------------------------------------
-- Custom Sets
-- ----------------------------------------------------------------------------------------------------
function customize_idle_set(idleSet)
-- check_special_ring_equipped()
if player.hpp < 80 then
idleSet = set_combine(idleSet, sets.idle.Regen)
end
if state.HybridMode.value == 'PDT' then
idleSet = set_combine(idleSet, sets.idle.PDT)
end
return idleSet
end
function customize_melee_set(meleeSet)
check_special_ring_equipped()
if state.TreasureMode.value == 'Fulltime' then
meleeSet = set_combine(meleeSet, sets.TreasureHunter)
end
return meleeSet
end
-- ----------------------------------------------------------------------------------------------------
-- STATUS CHANGE
-- ----------------------------------------------------------------------------------------------------
function user_status_change(newStatus, oldStatus)
end
-- ----------------------------------------------------------------------------------------------------
-- JOB BUFF CHANGE
-- ----------------------------------------------------------------------------------------------------
-- Job specific ability changes, mostly here to handy Sublimation
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
check_special_ring_equipped()
-- If we gain or lose any haste buffs, adjust which gear set we target.
if S{'haste', 'march', 'mighty guard', 'embrava', 'haste samba', 'geo-haste', 'indi-haste'}:contains(buff:lower()) then
determine_haste_group()
if not midaction() then
handle_equipping_gear(player.status)
end
end
if state.Buff[buff] ~= nil then
state.Buff[buff] = gain
if not midaction() then
handle_equipping_gear(player.status)
end
end
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
th_update(cmdParams, eventArgs)
--determine_haste_group()
end
-- ----------------------------------------------------------------------------------------------------
-- JOB SELF COMMAND / CUSTOM COMMANDS
-- ----------------------------------------------------------------------------------------------------
function job_self_command(cmdParams, eventArgs)
-- Make Reraise easy to handle
-- if (cmdParams[1]:lower() == 'reraise') then
-- cast_highest_available_reraise()
-- eventArgs.handled = true
-- return
-- end
end
-- ----------------------------------------------------------------------------------------------------
-- SELECT MACRO BOOK
-- ----------------------------------------------------------------------------------------------------
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(1, 18)
elseif player.sub_job == 'WAR' then
set_macro_page(1, 18)
elseif player.sub_job == 'NIN' then
set_macro_page(1, 18)
else
set_macro_page(1, 18)
end
end