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The reload command is called after player death, or via the player_loadsaved entity, in order to load the most recent save.
If the most recent save is an autosave (autosav.sav), the second most recent autosave (autosave01.sav) will be loaded instead.
I'm guessing this occurs because the file change times are being compared instead of modify times. And autosave01.sav usually ends up with the same change time as autosave.sav, since it's just the previous one being renamed/copied when the autosave command is called.
Relevant file times retrieved from stat:
autosave.sav
Modify: 11:00:35
Change: 11:00:35
autosave01.sav
Modify: 10:42:13
Change: 11:00:35
touch autosave.sav will cause reload to load it, as expected.
Operating System Version:
Pop!_OS 22.04 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 6.9.3-76060903-generic
Steam Runtime Version: steam-runtime_0.20241024.105847
The text was updated successfully, but these errors were encountered:
The
reload
command is called after player death, or via theplayer_loadsaved
entity, in order to load the most recent save.If the most recent save is an autosave (
autosav.sav
), the second most recent autosave (autosave01.sav
) will be loaded instead.I'm guessing this occurs because the file change times are being compared instead of modify times. And
autosave01.sav
usually ends up with the same change time asautosave.sav
, since it's just the previous one being renamed/copied when theautosave
command is called.Relevant file times retrieved from
stat
:touch autosave.sav
will causereload
to load it, as expected.The text was updated successfully, but these errors were encountered: