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[nvidia / vulkan / explicit sync] completely unplayable explicit sync issues when playing minecraft 1.8.9 with gamescope #1701
Comments
Have you tried #1671? |
Hi, just tried it right now. Seems to be no change with that env var set. edit: that also only seems to change something for vulkan. I mentioned in the original post that a similar but much less severe version of this bug occurs on opengl too. Disabling gamescope and both work perfectly however. |
Yes, it's only for Vulkan, but it was worth checking to make sure it didn't make it match OpenGL behavior. |
An update: seems the same issue is also present on CS2 for me. when playing the ui flickers every once in a while, as though explicit sync is not even enabled / working. My launch options for CS2 are as follows (apologies for it being so long lol):
If I can catch it in a video I'll send it here for evidence. |
_Recording_from_25.01.18_16_44_58-scaled.mp4I was able to catch it in a video here. You can see quite easily as I walk out into mid the UI and game flickers slightly. Interestingly, this isn't visible when recording with obs-vkcapture, but is still visible on display. xdg / pipewire screen capture captures it though. |
After further testing again, it seems it is more apparent the higher the fps is. Usually I play with mangohud locking my refresh rate to 170 (now 167, thanks 570 for VRR), however unlocking it in the below video on a very simple map shows the issue extremely clearly. I've added 25.01.25-14.51.09.mp4 |
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Recording_from_25.0109_11.26.09-scaled.mp4
as you can see from the above video, playing minecraft 1.8.9 with gamescope is unplayable.
The above video was shown using zink, where the issue is at its worst, but the issue also occurs on the native opengl, where the ui and environment flickers very briefly. Nowhere near as bad but its still an issue.
You can see in parts of the video the UI of the game starts disappearing, parts of the environment do not render, my character stops rendering at some point, the game completely freezes, only showing a mess of new frames on the top of the screen.
Steps To Reproduce
gamescope -f -W 2560 -H 1440 -w 2560 -h 1440 --force-grab-cursor -r 170 --force-windows-fullscreen --
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
Video attached above showcases the very apparent issue
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