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Frequent crashes while using WSI layer and HDR #1488
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layercak3
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When becoming invisible, a NULL buffer is attached to the toplevel's surface which unmaps it. The compositor resets their state and the surface may also be considered unconfigured. Upon becoming visible, the surface must be re-mapped using the same process during initialization (commit without a buffer and wait for configure) before we begin attaching an actual buffer. The default properties should also be recovered. Fixes: ValveSoftware#1456 Fixes: ValveSoftware#1451 (probably) Fixes: ValveSoftware#1488 (probably) Fixes: ValveSoftware#1533
layercak3
added a commit
to layercak3/gamescope-ghfork
that referenced
this issue
Nov 3, 2024
When becoming invisible, a NULL buffer is attached to the toplevel's surface which unmaps it. The compositor resets their state and the surface may also be considered unconfigured. Upon becoming visible, the surface must be re-mapped using the same process during initialization (commit without a buffer and wait for configure) before we begin attaching an actual buffer. The default properties should also be recovered. Fixes: ValveSoftware#1456 Fixes: ValveSoftware#1451 (probably) Fixes: ValveSoftware#1488 (probably) Fixes: ValveSoftware#1533
I believe I'm MAYBE experiencing this issue with Stalker-2 + HDR... Maybe not, I can't read this log file, seems like its having a fit. |
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The crashes are frequent and intermittent, sometimes only steam is open, no game at all, and it crashes.
terminal output
coredumpctl
outputThe text was updated successfully, but these errors were encountered: