-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Half-Life: Alyx - Crash when transitioning outside after the first floating card boxes #356
Comments
I'm hitting this too, on AMD graphics. (RX 5700 XT) System Information (please complete the following information): Distribution: Arch Linux |
I have the same problem. I tried to disable the pre-caching but it didn't fix it. |
Same problem. |
Having the same issue at the same place. Distribution: Arch Linux This is what journalctl spits out Edit: The GPU in question is AMD Radeon RX 5700 XT 50th Anniversary |
What GPU are you using, @Hafas? I can't tell from your System Information. SteamVR has been occasionally been causing system crashes for me, but it most often happens as I start up SteamVR. I believe this is my issue, https://gitlab.freedesktop.org/drm/amd/-/issues/1149 though I'm not sure. There's also this issue, https://bugzilla.kernel.org/show_bug.cgi?id=206987 And there might be room for a third somewhere. I don't know... there seems to be some stability issues with some AMD cards on Linux right now. |
AMD Radeon RX 5700 XT, but SteamVR itself seems fine with me. Been playing Beat Saber (the only other VR-Game I've played so far) for two weeks without any problems. Edit: According to your link the system crash seems to be fixed with the latest beta kernel (5.7). I'm running the latest, stable zen kernel (5.6.15-zen2-1-zen) |
I upgraded to 5.7.0-1-mainline this morning and haven't had a system crash yet, but I'll need to test for another couple days before I'll draw any conclusions. If only there was a fix available for this Vulkan crash. I guess I could go back to Proton for a little bit just to get past this... but I've already played through the game once so I guess I'll just wait. EDIT: Glad I didn't waste my time trying that, it appears it is currently borked in Proton according to others' recent tests. |
I can also confirm this happening on Arch Linux Distribution: Arch Linux System Information: Gist |
Did the v1.4.1 update to HL:A that shipped yesterday fix this for you? I was able to repro this on the previous release but not the new one so I wanted to make sure it's fixed. |
That update fixed it for me. Distribution: Arch Linux |
Also fixed it for me.
|
Thanks all for the confirmation. I'll close this bug out. |
Describe the bug
Half-Life: Alyx repeatedly crashes when transitioning outside after the first floating card boxes (see screenshot). Therefore preventing progressing any further in the game. (It's actually the first time the game crashes but it does always at this location.)
It might very well be a Vulkan Issue also happening on Windows (see additional context for details).
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Either a seamless transition or a loading screen. No sure what would the exact behavior be without the crash.
System Information (please complete the following information):
Screenshots
Additional context
I found a report on the Steam Forums from yesterday which suggest the same issue also happens on Windows when using the Vulkan API. Of course on Linux, we can't use the suggested workaround switching to Direct3D 12. Report on Steam
Further, I launched steam via the terminal. It shows shaders loaded/pre-cached for HL: Alyx but no new output at the time of the crashes.
Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.
The text was updated successfully, but these errors were encountered: