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explosion_particles_material.tres
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[gd_resource type="ParticleProcessMaterial" load_steps=7 format=3 uid="uid://syb8526cp1qr"]
[sub_resource type="Gradient" id="1"]
offsets = PackedFloat32Array(0, 0.118217, 0.418605, 0.815891, 1)
colors = PackedColorArray(1, 0.993808, 0.680101, 1, 1, 0.947576, 0.161209, 1, 0.839844, 0.489501, 0.101543, 1, 0.851562, 0.184876, 0.0836548, 1, 1, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="2"]
gradient = SubResource("1")
[sub_resource type="Curve" id="3"]
min_value = -400.0
max_value = 500.0
_data = [Vector2(0, 325.601), 0.0, 15085.4, 0, 0, Vector2(0.156714, -8.76117), -1522.41, -1522.41, 0, 0, Vector2(0.994091, -149.64), 1294.79, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="4"]
curve = SubResource("3")
[sub_resource type="Curve" id="5"]
max_value = 2.5
_data = [Vector2(0, 2.5), 0.0, 0.0, 0, 0, Vector2(1, 0.805979), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="6"]
curve = SubResource("5")
[resource]
emission_shape = 1
emission_sphere_radius = 2.0
spread = 180.0
gravity = Vector3(0, 0, 0)
linear_accel_curve = SubResource("4")
scale_curve = SubResource("6")
color_ramp = SubResource("2")