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script.js
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function gameClass() {
const winCombos = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2],
];
let choice, huPlayer, aiPlayer, origBoard, cells;
const startBtn = document.querySelector('[data-start]');
const message = document.querySelector('.message');
const radios = document.querySelectorAll('input[type="radio"]');
const game = document.querySelector('.game');
this.build = () => {
for (let i = 0; i < 9; i++) {
game.innerHTML += `<div class="cell" id="${i}"></div>`;
}
cells = document.querySelectorAll('.cell');
checkSymbol();
for (let i = 0; i < radios.length; i++) {
radios[i].addEventListener('click', checkSymbol);
}
startBtn.addEventListener('click', startGame);
};
const startGame = () => {
startBtn.style.visibility = 'hidden';
origBoard = Array.from(Array(9).keys());
for (let i = 0; i < cells.length; i++) {
cells[i].classList.remove('lose');
cells[i].classList.remove('win');
cells[i].innerText = '';
message.style.opacity = '0';
cells[i].addEventListener('click', turnClick, false);
}
};
const checkSymbol = () => {
for (let i = 0; i < radios.length; i++) {
if (radios[i].checked) {
choice = radios[i].value;
}
}
switch (choice) {
case '1':
huPlayer = 'O';
aiPlayer = 'X';
break;
case '0':
huPlayer = 'X';
aiPlayer = 'O';
break;
}
};
const turnClick = (square) => {
if (typeof origBoard[square.target.id] == 'number') {
turn(square.target.id, huPlayer);
if (!checkWin(origBoard, huPlayer) && !checkTie()) turn(bestSpot(), aiPlayer);
}
};
const turn = (squareId, player) => {
origBoard[squareId] = player;
document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origBoard, player);
if (gameWon) gameOver(gameWon);
};
const checkWin = (board, player) => {
let plays = board.reduce((a, e, i) => (e === player ? a.concat(i) : a), []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every((elem) => plays.indexOf(elem) > -1)) {
gameWon = { index: index, player: player };
break;
}
}
return gameWon;
};
const winCells = (index, status) => {
for (let i = 0; i < winCombos[index].length; i++) {
cells[winCombos[index][i]].classList.add(status ? 'win' : 'lose');
}
};
const gameOver = (gameWon) => {
for (let i = 0; i < cells.length; i++) {
cells[i].removeEventListener('click', turnClick, false);
}
if (gameWon.player == huPlayer) {
declareWinner(`Вы победили!`);
winCells(gameWon.index, true);
} else {
declareWinner(`Вы проиграли.`);
winCells(gameWon.index, false);
}
startBtn.style.visibility = 'visible';
};
const declareWinner = (who) => {
message.style.opacity = '1';
message.innerText = who;
};
const emptySquares = () => origBoard.filter((s) => typeof s == 'number');
const bestSpot = () => minimax(origBoard, aiPlayer).index;
const checkTie = () => {
if (emptySquares().length == 0) {
for (let i = 0; i < cells.length; i++) {
cells[i].removeEventListener('click', turnClick, false);
}
declareWinner('Ничья!');
startBtn.style.visibility = 'visible';
return true;
}
return false;
};
const minimax = (newBoard, player) => {
let availSpots = emptySquares();
if (checkWin(newBoard, huPlayer)) {
return { score: -1 };
} else if (checkWin(newBoard, aiPlayer)) {
return { score: 1 };
} else if (availSpots.length === 0) {
return { score: 0 };
}
let moves = [];
for (let i = 0; i < availSpots.length; i++) {
let move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if (player == aiPlayer) {
let result = minimax(newBoard, huPlayer);
move.score = result.score;
} else {
let result = minimax(newBoard, aiPlayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
let bestMove;
if (player === aiPlayer) {
let bestScore = -1000;
for (let i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
let bestScore = 1000;
for (let i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
};
}
const enableDarkMode = () => {
document.body.classList.add('darkmode');
localStorage.setItem('darkMode', 'enabled');
};
const disableDarkMode = () => {
document.body.classList.remove('darkmode');
localStorage.setItem('darkMode', null);
};
const defaultDarkMode = () => {
let darkMode = localStorage.getItem('darkMode');
darkMode != 'enabled' ? document.body.classList.add('darkmode') : document.body.classList.remove('darkmode');
};
const checkDarkMode = () => {
let darkMode = localStorage.getItem('darkMode');
darkMode != 'enabled' ? enableDarkMode() : disableDarkMode();
};
window.addEventListener('DOMContentLoaded', function () {
const country = 'Russia';
document.body.style.backgroundImage = `url('https://source.unsplash.com/1600x900/?${country}')`;
defaultDarkMode();
const darkModeToggle = document.querySelector('.toggle-btn');
darkModeToggle.addEventListener('click', checkDarkMode);
const game = new gameClass();
game.build();
});