-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
idea for the future: built-in console #47
Comments
The checkbox may be placed in main ui right to the proposed checkbox to automatically start the game once downloaded, see #48. |
I think you would have to specify what console. Also, I'm not sure how this would work in a cross platform way. OSX you would force terminal, windows terminal, and on linux use $TERMINAL? |
I'm not thinking about some random console already found in the wild. |
I don't get it |
The idea is that the launcher would stay in background displaying the game console. I always start unvanquished from a terminal because I find more natural to alt-tab and because it allows copy-pasting and such like that. One day I tried to add Unvanquished to lutris and the first thing I did was to enable to option to start the game with a console. I can't think about starting unvanquished without a real terminal (I feel the in-game console to be just enough to type |
Keep in mind there is already the |
On which OS that option launches an external console, on Windows? |
Right, it's only on Windows. But maybe it's of interest. |
Updater users who want to have a terminal created for Unvanquished may achieve this by setting a custom command in the updater settings. For example, |
Rather than a terminal, it would be better about saving logfiles and such. The console is mainly useful for developers and developers should be able to find ways to make this work for them. |
I truely believe the updater's vocation is to become the Unvanquished launcher, while the Dæmon engine would be an updatable component like cgame or a map.
I would like to be able to tick a checkbox in that launcher and get the game started with a console, a bit like classic FPS did.
Maybe Qt has a ready-to-use console component we can leverage ?
In that schema, even Linux distributions would be able to ship the launcher, we would still announce news to players even if a distro throws away the update code at build time.
The text was updated successfully, but these errors were encountered: