diff --git a/CHANGELOG.md b/CHANGELOG.md index 795f42e12..6e36981fa 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -4,7 +4,8 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). -## [Unreleased] + +## [5.0.3] - 2021-04-01 ### Bug Fixes diff --git a/package.json b/package.json index 539e15d2d..24ab8073e 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.probuilder", "displayName": "ProBuilder", - "version": "5.0.2", + "version": "5.0.3", "unity": "2019.4", "description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.\n\nIf you are using URP/HDRP, be careful to also import the corresponding sample project in the section below to get the proper materials.", "keywords": [ @@ -58,4 +58,4 @@ "url": "https://github.com/Unity-Technologies/com.unity.probuilder.git", "revision": "ea0bd0c969779f359c7ca6e065338ac39a93c86a" } -} \ No newline at end of file +}