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CODEOWNERS
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# see https://docs.github.com/en/github/creating-cloning-and-archiving-repositories/about-code-owners for more information
# Order is important; the last matching pattern takes the most precedence.
* @Unity-Technologies/multiplayer-sdk
Profiling/ @Unity-Technologies/multiplayer-tools
Metrics/ @Unity-Technologies/multiplayer-tools
/com.unity.netcode.gameobjects/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows
/com.unity.netcode.gameobjects/Tests/Editor/Transports/ @Unity-Technologies/multiplayer-workflows
/com.unity.netcode.gameobjects/Tests/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows
*.asmdef @miniwolf @NoelStephensUnity @fluong6 @michalChrobot
package.json @miniwolf @NoelStephensUnity @fluong6 @michalChrobot
AssemblyInfo.cs @miniwolf @NoelStephensUnity @fluong6 @michalChrobot
.editorconfig @miniwolf @NoelStephensUnity @fluong6 @michalChrobot
.gitignore @miniwolf @NoelStephensUnity @fluong6 @michalChrobot
.github/ @miniwolf @NoelStephensUnity @fluong6 @michalChrobot
.yamato/ @miniwolf @NoelStephensUnity @fluong6 @michalChrobot