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Menu Scene
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//
// GameScene.swift
// Physics Breaker
//
// Created by Charlie Bushman on 1/3/16.
// Copyright (c) 2016 imaginary inc. All rights reserved.
//
import SpriteKit
import UIKit
class MenuScene: SKScene {
let menuLabel = SKLabelNode(text: "PHYSICS BREAKER")
let startButton = UIButton()
let volumeButton = UIButton(type: .RoundedRect)
let volumeImages = [UIImage(named: "Volume-3Bars"), UIImage(named: "Volume-1Bar"), UIImage(named: "Volume-Mute")]
let settingsButton = UIButton(type: .RoundedRect)
let helpButton = UIButton(type: .RoundedRect)
let IDKButton = UIButton(type: .RoundedRect)
override func didMoveToView(view: SKView) {
self.backgroundColor = UIColor.whiteColor()
setUpScene()
}
override func willMoveFromView(view: SKView) {
self.removeAllChildren()
}
func setUpScene(){
let dataManager = DataManagement()
/*LABEL: Displays title*/
menuLabel.fontColor = UIColor.blackColor()
menuLabel.fontSize = 80
menuLabel.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
self.addChild(menuLabel)
/*BUTTON: Start button*/
startButton.setTitle("Start", forState: UIControlState.Normal)
startButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 40.0)
startButton.frame = CGRect(x: (self.view!.frame.size.width/2)-50, y: (self.view!.frame.size.height/2)+50, width: 100, height: 50)
startButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
startButton.addTarget(self, action: #selector(goToDrawingBoard), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(startButton)
/*BUTTON: Volume button*/
if(dataManager.getMusicVolume() == 0){
volumeButton.setBackgroundImage(volumeImages[2], forState: UIControlState.Normal)
}else if(dataManager.getMusicVolume() > 0 && dataManager.getMusicVolume() < 75){
volumeButton.setBackgroundImage(volumeImages[1], forState: UIControlState.Normal)
}else if(dataManager.getMusicVolume() >= 75){
volumeButton.setBackgroundImage(volumeImages[0], forState: UIControlState.Normal)
}
volumeButton.frame = CGRect(x: 20, y: (self.view!.frame.size.height)-50, width: 40, height: 40)
volumeButton.addTarget(self, action: #selector(changeVolume), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(volumeButton)
/*BUTTON: Settings button*/
settingsButton.setTitle("Settings", forState: UIControlState.Normal)
settingsButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 30.0)
settingsButton.frame = CGRect(x: (self.view!.frame.size.width)-125, y: 20, width: 125, height: 30)
settingsButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
settingsButton.addTarget(self, action: #selector(goToSettings), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(settingsButton)
/*BUTTON: Help button*/
helpButton.setTitle("Help", forState: UIControlState.Normal)
helpButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 30.0)
helpButton.frame = CGRect(x: (self.view!.frame.size.width)-110, y: (self.view!.frame.size.height)-40, width: 115, height: 30)
helpButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
helpButton.addTarget(self, action: #selector(goToHelp), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(helpButton)
/*BUTTON: IDK button*/
IDKButton.setTitle("IDKs", forState: UIControlState.Normal)
IDKButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 30.0)
IDKButton.frame = CGRect(x: 20, y: 20, width: 60, height: 30)
IDKButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
IDKButton.addTarget(self, action: #selector(goToIDKs), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(IDKButton)
}
func changeVolume(sender: UIButton){
var volumeChanged: Int = 0
let dataManager = DataManagement()
if(volumeChanged == 0){
if(volumeImages[0] == volumeButton.currentBackgroundImage){
volumeButton.setBackgroundImage(volumeImages[1], forState: UIControlState.Normal)
dataManager.setMusicVolume(50.0)
volumeChanged = 1
}
}
if(volumeChanged == 0){
if(volumeImages[1] == volumeButton.currentBackgroundImage){
volumeButton.setBackgroundImage(volumeImages[2], forState: UIControlState.Normal)
dataManager.setMusicVolume(0.0)
volumeChanged = 1
}
}
if(volumeChanged == 0){
if(volumeImages[2] == volumeButton.currentBackgroundImage){
volumeButton.setBackgroundImage(volumeImages[0], forState: UIControlState.Normal)
dataManager.setMusicVolume(100.0)
volumeChanged = 1
}
}
}
func goToDrawingBoard(sender: UIButton){
self.removeAllChildren()
let drawingBoardScene = DrawingBoardScene(size: CGSize(width: 1024, height: 720))
drawingBoardScene.scaleMode = .AspectFill
self.view?.presentScene(drawingBoardScene, transition: SKTransition.crossFadeWithDuration(0.0))
IDKButton.removeFromSuperview()
startButton.removeFromSuperview()
helpButton.removeFromSuperview()
settingsButton.removeFromSuperview()
volumeButton.removeFromSuperview()
}
func goToIDKs(sender: UIButton){
let idksScene = IDKsScene(size: CGSize(width: 1024, height: 720))
idksScene.scaleMode = .AspectFill
self.view?.presentScene(idksScene, transition: SKTransition.crossFadeWithDuration(0.0))
IDKButton.removeFromSuperview()
startButton.removeFromSuperview()
helpButton.removeFromSuperview()
settingsButton.removeFromSuperview()
volumeButton.removeFromSuperview()
}
func goToHelp(sender: UIButton){
let helpScene = HelpScene(size: CGSize(width: 1024, height: 720))
helpScene.scaleMode = .AspectFill
self.view?.presentScene(helpScene, transition: SKTransition.crossFadeWithDuration(0.0))
IDKButton.removeFromSuperview()
startButton.removeFromSuperview()
helpButton.removeFromSuperview()
settingsButton.removeFromSuperview()
volumeButton.removeFromSuperview()
}
func goToSettings(sender: UIButton){
let settingsScene = SettingsScene(size: CGSize(width: 1024, height: 720))
settingsScene.scaleMode = .AspectFill
self.view?.presentScene(settingsScene, transition: SKTransition.crossFadeWithDuration(0.0))
IDKButton.removeFromSuperview()
startButton.removeFromSuperview()
helpButton.removeFromSuperview()
settingsButton.removeFromSuperview()
volumeButton.removeFromSuperview()
}
/*override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(self)
let sprite = SKSpriteNode(imageNamed:"Imaginary Inc Logo")
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = location
let action = SKAction.rotateByAngle(CGFloat(M_PI), duration:0.25)
sprite.runAction(SKAction.repeatActionForever(action))
self.addChild(sprite)
}
}*/
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}