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Drawing Board Scene
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//
// DrawingBoardScene.swift
// Physics Breaker
//
// Created by Charlie Bushman on 1/5/16.
// Copyright © 2016 imaginary inc. All rights reserved.
//
import Foundation
import SpriteKit
import UIKit
class DrawingBoardScene: SKScene {
let titleLabel = SKLabelNode(text: "PHYSICS BREAKER")
let menuButton = UIButton()
let calculateButton = UIButton()
let calculateMenu = UIBarButtonItem()
let drawingBoard = SKSpriteNode(imageNamed: "Drawing Board Outline")
let sideBar = SKSpriteNode(imageNamed: "Drawing Board Outline")
let sideBarItem1 = UIButton()
let sideBarItem2 = UIButton()
let sideBarItem3 = UIButton()
let sideBarItem4 = UIButton()
//let sideBarItem5 = UIButton()
let sideBarItem1_1 = UIButton()
let sideBarItem1_2 = UIButton()
let sideBarItem1_3 = UIButton()
//let sideBarItem1_4 = UIButton()
//let sideBarItem1_5 = UIButton()
let sideBarItem2_1 = UIButton()
let sideBarItem2_2 = UIButton()
let sideBarItem2_3 = UIButton()
let sideBarItem2_4 = UIButton()
let sideBarItem2_5 = UIButton()
let sideBarItem3_1 = UIButton()
let sideBarItem3_2 = UIButton()
let sideBarItem3_3 = UIButton()
let sideBarItem3_4 = UIButton()
//let sideBarItem3_5 = UIButton()
let sideBarItem4_1 = UIButton()
let sideBarItem4_2 = UIButton()
let sideBarItem4_3 = UIButton()
let sideBarItem4_4 = UIButton()
//let sideBarItem4_5 = UIButton()
/*let sideBarItem5_1 = UIButton()
let sideBarItem5_2 = UIButton()
let sideBarItem5_3 = UIButton()
let sideBarItem5_4 = UIButton()
let sideBarItem5_5 = UIButton()*/
let sideBarBackButton = UIButton()
var physicsNode = [SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode(), SKSpriteNode()]
override func didMoveToView(view: SKView) {
self.backgroundColor = UIColor.whiteColor() //sets scene's background to white
self.view!.ignoresSiblingOrder = true
setUpScene()
}
/*----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------setUpScene()--------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------*/
func setUpScene(){
/*LABEL: Displays title*/
titleLabel.fontColor = UIColor.blackColor()
titleLabel.fontSize = 50.0
titleLabel.position = CGPoint(x: CGRectGetMidX(self.frame), y: 560)
self.addChild(titleLabel)
/*BUTTON: Button in top right that returns to main menu*/
menuButton.setTitle("MENU", forState: UIControlState.Normal)
menuButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 20.0)
menuButton.frame = CGRect(x: self.view!.frame.size.width-100, y: self.view!.frame.size.height-300, width: 100, height: 30)
menuButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
menuButton.addTarget(self, action: #selector(goToMenu), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(menuButton)
/*BUTTON: Allows user to calculate for the variable selected in the calculateMenu*/
calculateButton.setTitle("Calculate: ", forState: UIControlState.Normal)
calculateButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 30.0)
calculateButton.frame = CGRect(x: ((self.view!.frame.size.width)/2)-150, y: 280.0, width: 150, height: 30.0)
calculateButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
calculateButton.addTarget(self, action: #selector(calculate), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(calculateButton)
/*SPRITE NODE: Displays rectangle around drawing board*/
drawingBoard.size = CGSize(width: 775.0, height: 400.0)
drawingBoard.position = CGPoint(x: ((self.view!.frame.size.width)/2)+300.0, y: 350.0)
self.addChild(drawingBoard)
/*SPRITE NODE: Displays rectangle around sidebar*/
sideBar.size = CGSize(width: 300.0, height: 400.0)
sideBar.position = CGPoint(x: -25.0, y: 350.0)
self.addChild(sideBar)
/*BUTTON: Masses category in the sidebar*/
sideBarItem1.setImage(UIImage(named:"Masses"), forState: UIControlState.Normal)
sideBarItem1.frame = CGRect(x: 20.0, y: 70.0, width: 30.0, height: 30.0)
sideBarItem1.addTarget(self, action: #selector(massesSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem1)
/*BUTTON: Surfaces category in the sidebar*/
sideBarItem2.setImage(UIImage(named:"Surfaces"), forState: UIControlState.Normal)
sideBarItem2.frame = CGRect(x: 20.0, y: 120.0, width: 30.0, height: 30.0)
sideBarItem2.addTarget(self, action: #selector(surfacesSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem2)
/*BUTTON: Force vectors category in the sidebar*/
sideBarItem3.setImage(UIImage(named:"Force Vectors"), forState: UIControlState.Normal)
sideBarItem3.frame = CGRect(x: 20.0, y: 170.0, width: 30.0, height: 30.0)
sideBarItem3.addTarget(self, action: #selector(forceVectorsSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem3)
/*BUTTON: Connectors category in the sidebar*/
sideBarItem4.setImage(UIImage(named:"Connectors"), forState: UIControlState.Normal)
sideBarItem4.frame = CGRect(x: 20.0, y: 220.0, width: 30.0, height: 30.0)
sideBarItem4.addTarget(self, action: #selector(connectorsSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem4)
/*BUTTON: 5th category in the sidebar*/
/*sideBarItem5.setImage(UIImage(named:"Category 5 Image"), forState: UIControlState.Normal)
sideBarItem5.frame = CGRect(x: 20.0, y: 230.0, width: 30.0, height: 30.0)
sideBarItem5.addTarget(self, action: #selector(cat5SideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem5)*/
/*Button: Adds a back button to the sidebar*/
sideBarBackButton.setTitle("<back", forState: UIControlState.Normal)
sideBarBackButton.frame = CGRect(x: 10.0, y: 245.0, width: 50.0, height: 30.0)
sideBarBackButton.titleLabel!.font = UIFont(name: "HelveticaNeue-UltraLight", size: 15.0)
sideBarBackButton.setTitleColor(UIColor.blackColor(), forState: UIControlState.Normal)
sideBarBackButton.addTarget(self, action: #selector(mainSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarBackButton)
}
/*----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------setUpSideBars()-----------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------*/
func setUpMassesSideBar(){
sideBarItem1_1.setImage(UIImage(named: "Frictionless Mass"), forState: UIControlState.Normal)
sideBarItem1_1.frame = CGRect(x: 20.0, y: 70.0, width: 35.0, height: 30.0)
sideBarItem1_1.addTarget(self, action: #selector(createFrictionlessMass), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem1_2.setImage(UIImage(named: "Angular Mass"), forState: UIControlState.Normal)
sideBarItem1_2.frame = CGRect(x: 20.0, y: 110.0, width: 30.0, height: 30.0)
sideBarItem1_2.addTarget(self, action: #selector(createAngularMass), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem1_3.setImage(UIImage(named: "Focal Point"), forState: UIControlState.Normal)
sideBarItem1_3.frame = CGRect(x: 20.0, y: 150.0, width: 30.0, height: 30.0)
sideBarItem1_3.addTarget(self, action: #selector(createFocalPoint), forControlEvents: UIControlEvents.TouchUpInside)
/*sideBarItem1_4.setImage(UIImage(named: ""), forState: UIControlState.Normal)
sideBarItem1_4.frame = CGRect(x: 20.0, y: 190.0, width: 30.0, height: 30.0)
sideBarItem1_4.addTarget(self, action: #selector(), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem1_5.setImage(UIImage(named: ""), forState: UIControlState.Normal)
sideBarItem1_5.frame = CGRect(x: 20.0, y: 230.0, width: 30.0, height: 30.0)
sideBarItem1_5.addTarget(self, action: #selector(), forControlEvents: UIControlEvents.TouchUpInside)*/
self.view!.addSubview(sideBarItem1_1)
self.view!.addSubview(sideBarItem1_2)
self.view!.addSubview(sideBarItem1_3)
//self.view!.addSubview(sideBarItem1_4)
//self.view!.addSubview(sideBarItem1_5)
}
func setUpSurfacesSideBar(){
sideBarItem2_1.setImage(UIImage(named: "Flat Surface"), forState: UIControlState.Normal)
sideBarItem2_1.frame = CGRect(x: 20.0, y: 75.0, width: 30.0, height: 10.0)
sideBarItem2_1.addTarget(self, action: #selector(createFlatSurface), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem2_2.setImage(UIImage(named: "Inclined Plane"), forState: UIControlState.Normal)
sideBarItem2_2.frame = CGRect(x: 20.0, y: 100.0, width: 30.0, height: 30.0)
sideBarItem2_2.addTarget(self, action: #selector(createInclinedPlane), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem2_3.setImage(UIImage(named: "Drop Off"), forState: UIControlState.Normal)
sideBarItem2_3.frame = CGRect(x: 5.0, y: 140.0, width: 60.0, height: 30.0)
sideBarItem2_3.addTarget(self, action: #selector(createDropOff), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem2_4.setImage(UIImage(named: "Rise"), forState: UIControlState.Normal)
sideBarItem2_4.frame = CGRect(x: 5.0, y: 180.0, width: 60.0, height: 30.0)
sideBarItem2_4.addTarget(self, action: #selector(createRise), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem2_5.setImage(UIImage(named: "Wall"), forState: UIControlState.Normal)
sideBarItem2_5.frame = CGRect(x: 20.0, y: 220.0, width: 15.0, height: 30.0)
sideBarItem2_5.addTarget(self, action: #selector(createWall), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem2_1)
self.view!.addSubview(sideBarItem2_2)
self.view!.addSubview(sideBarItem2_3)
self.view!.addSubview(sideBarItem2_4)
self.view!.addSubview(sideBarItem2_5)
}
func setUpForceVectorsSideBar(){
sideBarItem3_1.setImage(UIImage(named: "Force Vector"), forState: UIControlState.Normal)
sideBarItem3_1.frame = CGRect(x: 20.0, y: 70.0, width: 30.0, height: 30.0)
sideBarItem3_1.addTarget(self, action: #selector(createForceVector), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem3_2.setImage(UIImage(named: "Weight"), forState: UIControlState.Normal)
sideBarItem3_2.frame = CGRect(x: 30.0, y: 110.0, width: 10.0, height: 30.0)
sideBarItem3_2.addTarget(self, action: #selector(createWeight), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem3_3.setImage(UIImage(named: "Friction"), forState: UIControlState.Normal)
sideBarItem3_3.frame = CGRect(x: 18.0, y: 160.0, width: 35.0, height: 15.0)
sideBarItem3_3.addTarget(self, action: #selector(createFriction), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem3_4.setImage(UIImage(named: "Normal Force"), forState: UIControlState.Normal)
sideBarItem3_4.frame = CGRect(x: 30.0, y: 190.0, width: 10.0, height: 30.0)
sideBarItem3_4.addTarget(self, action: #selector(createNormalForce), forControlEvents: UIControlEvents.TouchUpInside)
//sideBarItem3_5.setImage(UIImage(named: ""), forState: UIControlState.Normal)
//sideBarItem3_5.frame = CGRect(x: 20.0, y: 230.0, width: 15.0, height: 30.0)
//sideBarItem3_5.addTarget(self, action: #selector(), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem3_1)
self.view!.addSubview(sideBarItem3_2)
self.view!.addSubview(sideBarItem3_3)
self.view!.addSubview(sideBarItem3_4)
//self.view!.addSubview(sideBarItem3_5)
}
func setUpConnectorsSideBar(){
sideBarItem4_1.setImage(UIImage(named: "String"), forState: UIControlState.Normal)
sideBarItem4_1.frame = CGRect(x: 20.0, y: 80.0, width: 30.0, height: 10.0)
sideBarItem4_1.addTarget(self, action: #selector(createString), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem4_2.setImage(UIImage(named: "Glue"), forState: UIControlState.Normal)
sideBarItem4_2.frame = CGRect(x: 20.0, y: 110.0, width: 30.0, height: 30.0)
sideBarItem4_2.addTarget(self, action: #selector(createGlue), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem4_3.setImage(UIImage(named: "Putty"), forState: UIControlState.Normal)
sideBarItem4_3.frame = CGRect(x: 20.0, y: 150.0, width: 30.0, height: 30.0)
sideBarItem4_3.addTarget(self, action: #selector(createPutty), forControlEvents: UIControlEvents.TouchUpInside)
sideBarItem4_4.setImage(UIImage(named: "Spring"), forState: UIControlState.Normal)
sideBarItem4_4.frame = CGRect(x: 20.0, y: 190.0, width: 30.0, height: 30.0)
sideBarItem4_4.addTarget(self, action: #selector(createSpring), forControlEvents: UIControlEvents.TouchUpInside)
//sideBarItem4_5.setImage(UIImage(named: ""), forState: UIControlState.Normal)
//sideBarItem4_5.frame = CGRect(x: 20.0, y: 230.0, width: 30.0, height: 30.0)
//sideBarItem4_5.addTarget(self, action: #selector(), forState: UIControlState.TouchUpInside)
self.view!.addSubview(sideBarItem4_1)
self.view!.addSubview(sideBarItem4_2)
self.view!.addSubview(sideBarItem4_3)
self.view!.addSubview(sideBarItem4_4)
//self.view!.addSubview(sideBarItem4_5)
}
/*func setUpCategory5SideBar(){
}*/
/*----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------isInBounds()--------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------*/
//Corners:
//top left: 215, 540
//top right: 950, 540
//bottom right: 950, 150
//bottom left: 215, 150
func isInBounds(node: SKSpriteNode) ->Bool{
var rightBound = CGFloat()
var leftBound = CGFloat()
var upperBound = CGFloat()
var lowerBound = CGFloat()
rightBound = 950.0
leftBound = 215.0
upperBound = 540.0
lowerBound = 150.0
if(positionInScene.x < leftBound || positionInScene.x > rightBound || positionInScene.y > upperBound || positionInScene.y < lowerBound){
return true //true if out of bounds
}else{
return false //false if in bounds
}
}
/*----------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------Targets----------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------*/
func goToMenu(sender: UIButton){
let menuScene = MenuScene(size: self.size)
self.view?.presentScene(menuScene, transition: SKTransition.crossFadeWithDuration(0.0))
menuButton.removeFromSuperview()
calculateButton.removeFromSuperview()
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
sideBarItem1_1.removeFromSuperview()
sideBarItem1_2.removeFromSuperview()
sideBarItem1_3.removeFromSuperview()
//sideBarItem1_4.removeFromSuperview()
//sideBarItem1_5.removeFromSuperview()
sideBarItem2_1.removeFromSuperview()
sideBarItem2_2.removeFromSuperview()
sideBarItem2_3.removeFromSuperview()
sideBarItem2_4.removeFromSuperview()
sideBarItem2_5.removeFromSuperview()
sideBarItem3_1.removeFromSuperview()
sideBarItem3_2.removeFromSuperview()
sideBarItem3_3.removeFromSuperview()
sideBarItem3_4.removeFromSuperview()
//sideBarItem3_5.removeFromSuperview()
sideBarItem4_1.removeFromSuperview()
sideBarItem4_2.removeFromSuperview()
sideBarItem4_3.removeFromSuperview()
sideBarItem4_4.removeFromSuperview()
//sideBarItem4_5.removeFromSuperview()
//sideBarItem5_1.removeFromSuperview()
//sideBarItem5_2.removeFromSuperview()
//sideBarItem5_3.removeFromSuperview()
//sideBarItem5_4.removeFromSuperview()
//sideBarItem5_5.removeFromSuperview()
sideBarBackButton.removeFromSuperview()
nodeCounter = 0
}
func mainSideBar(sender: UIButton){
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
sideBarItem1_1.removeFromSuperview()
sideBarItem1_2.removeFromSuperview()
sideBarItem1_3.removeFromSuperview()
//sideBarItem1_4.removeFromSuperview()
//sideBarItem1_5.removeFromSuperview()
sideBarItem2_1.removeFromSuperview()
sideBarItem2_2.removeFromSuperview()
sideBarItem2_3.removeFromSuperview()
sideBarItem2_4.removeFromSuperview()
sideBarItem2_5.removeFromSuperview()
sideBarItem3_1.removeFromSuperview()
sideBarItem3_2.removeFromSuperview()
sideBarItem3_3.removeFromSuperview()
sideBarItem3_4.removeFromSuperview()
//sideBarItem3_5.removeFromSuperview()
sideBarItem4_1.removeFromSuperview()
sideBarItem4_2.removeFromSuperview()
sideBarItem4_3.removeFromSuperview()
sideBarItem4_4.removeFromSuperview()
//sideBarItem4_5.removeFromSuperview()
//sideBarItem5_1.removeFromSuperview()
//sideBarItem5_2.removeFromSuperview()
//sideBarItem5_3.removeFromSuperview()
//sideBarItem5_4.removeFromSuperview()
//sideBarItem5_5.removeFromSuperview()
sideBarItem1.setImage(UIImage(named:"Masses"), forState: UIControlState.Normal)
sideBarItem1.frame = CGRect(x: 20.0, y: 70.0, width: 30.0, height: 30.0)
sideBarItem1.addTarget(self, action: #selector(massesSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem1)
sideBarItem2.setImage(UIImage(named:"Surfaces"), forState: UIControlState.Normal)
sideBarItem2.frame = CGRect(x: 20.0, y: 120.0, width: 30.0, height: 30.0)
sideBarItem2.addTarget(self, action: #selector(surfacesSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem2)
sideBarItem3.setImage(UIImage(named:"Force Vectors"), forState: UIControlState.Normal)
sideBarItem3.frame = CGRect(x: 20.0, y: 170.0, width: 30.0, height: 30.0)
sideBarItem3.addTarget(self, action: #selector(forceVectorsSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem3)
sideBarItem4.setImage(UIImage(named:"Connectors"), forState: UIControlState.Normal)
sideBarItem4.frame = CGRect(x: 20.0, y: 220.0, width: 30.0, height: 30.0)
sideBarItem4.addTarget(self, action: #selector(connectorsSideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem4)
/*sideBarItem5.setImage(UIImage(named:"Category 5 Image"), forState: UIControlState.Normal)
sideBarItem5.frame = CGRect(x: 20.0, y: 230.0, width: 30.0, height: 30.0)
sideBarItem5.addTarget(self, action: #selector(cat5SideBar), forControlEvents: UIControlEvents.TouchUpInside)
self.view!.addSubview(sideBarItem5)*/
}
func calculate(sender: UIButton){
/*GO TO CALCULATE SCENE*/
menuButton.removeFromSuperview()
calculateButton.removeFromSuperview()
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
sideBarItem1_1.removeFromSuperview()
sideBarItem1_2.removeFromSuperview()
sideBarItem1_3.removeFromSuperview()
//sideBarItem1_4.removeFromSuperview()
//sideBarItem1_5.removeFromSuperview()
sideBarItem2_1.removeFromSuperview()
sideBarItem2_2.removeFromSuperview()
sideBarItem2_3.removeFromSuperview()
sideBarItem2_4.removeFromSuperview()
sideBarItem2_5.removeFromSuperview()
sideBarItem3_1.removeFromSuperview()
sideBarItem3_2.removeFromSuperview()
sideBarItem3_3.removeFromSuperview()
sideBarItem3_4.removeFromSuperview()
//sideBarItem3_5.removeFromSuperview()
sideBarItem4_1.removeFromSuperview()
sideBarItem4_2.removeFromSuperview()
sideBarItem4_3.removeFromSuperview()
sideBarItem4_4.removeFromSuperview()
//sideBarItem4_5.removeFromSuperview()
//sideBarItem5_1.removeFromSuperview()
//sideBarItem5_2.removeFromSuperview()
//sideBarItem5_3.removeFromSuperview()
//sideBarItem5_4.removeFromSuperview()
//sideBarItem5_5.removeFromSuperview()
sideBarBackButton.removeFromSuperview()
self.removeAllChildren()
}
func massesSideBar(sender: UIButton){
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
setUpMassesSideBar()
}
func surfacesSideBar(sender: UIButton){
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
setUpSurfacesSideBar()
}
func forceVectorsSideBar(sender: UIButton){
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
setUpForceVectorsSideBar()
}
func connectorsSideBar(sender: UIButton){
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
//sideBarItem5.removeFromSuperview()
setUpConnectorsSideBar()
}
/*func cat5SideBar(sender: UIButton){
sideBarItem1.removeFromSuperview()
sideBarItem2.removeFromSuperview()
sideBarItem3.removeFromSuperview()
sideBarItem4.removeFromSuperview()
sideBarItem5.removeFromSuperview()
setUpCategory5SideBar()
}*/
/*----------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------Create Physics Nodes---------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------*/
var physicsObject = PhysicsObject(objectType: "Null")
var initialPosition = CGPoint(x: 275.0, y: 400.0)
var initialSize = CGSize(width: 50.0, height: 50.0)
var nodeCounter = 0
func createFrictionlessMass(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Frictionless Mass")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Frictionless Mass"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createAngularMass(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Angular Mass")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Angular Mass"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createFocalPoint(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Focal Point")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Focal Point"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createFlatSurface(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Flat Surface")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Flat Surface"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createInclinedPlane(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Inclined Plane")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Inclined Plane"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createDropOff(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Drop Off")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Drop Off"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createRise(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Rise")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Rise"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createWall(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Wall")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Wall"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createForceVector(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Force Vector")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Force Vector"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createWeight(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Weight")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Weight"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createFriction(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Friction")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Friction"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createNormalForce(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Normal Force")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Normal Force"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createString(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "String")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "String"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createGlue(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Glue")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Glue"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createPutty(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Putty")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Putty"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
func createSpring(sender: UIButton){
if(nodeCounter < 32){
physicsObject = PhysicsObject(objectType: "Spring")
physicsNode[nodeCounter] = physicsObject.getPhysicsObject()
physicsNode[nodeCounter].name = "Spring"
self.addChild(physicsNode[nodeCounter])
nodeCounter += 1
}
}
/*----------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------Move Physics Nodes----------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------*/
var positionInScene = CGPoint(x: 0.0, y: 0.0)
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
positionInScene = CGPoint(x: 375.0, y: 400.0)
var i = 0
repeat{
physicsNode[i].zPosition = 10
i += 1
}while(i<32)
titleLabel.zPosition = 5
drawingBoard.zPosition = 5
sideBar.zPosition = 5
titleLabel.userInteractionEnabled = false
drawingBoard.userInteractionEnabled = false
sideBar.userInteractionEnabled = false
titleLabel.name = "blah"
drawingBoard.name = "blah"
sideBar.name = "blah"
for touch in touches {
positionInScene = touch.locationInNode(self)
if self.nodeAtPoint(positionInScene) is SKSpriteNode {
if(self.nodeAtPoint(positionInScene).zPosition >= 10){
(self.nodeAtPoint(touch.previousLocationInNode(self))).zPosition = 15
(self.nodeAtPoint(touch.previousLocationInNode(self))).position = positionInScene
print(positionInScene)
}
}
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
var i = 0
for touch in touches{
positionInScene = touch.locationInNode(self)
}
drawingBoard.position = CGPoint(x: ((self.view!.frame.size.width)/2)+300.0, y: 350.0)
if (self.nodeAtPoint(positionInScene).name == "blah" || self.nodeAtPoint(positionInScene).name == nil){
print("uh-oh")
}else{
let configObj = Configuration(physicsObj: self.nodeAtPoint(positionInScene).name!, rotation: self.nodeAtPoint(positionInScene).zRotation, position: self.nodeAtPoint(positionInScene).position, physicsNodesX: physicsNode)
repeat{
if physicsNode[i].position == self.nodeAtPoint(positionInScene).position {
physicsNode[i].zPosition = 10
physicsNode[i].removeFromParent()
physicsNode[i] = configObj.getPhysicsObject()
self.addChild(physicsNode[i])
if isInBounds(physicsNode[i]){
physicsNode[i].removeFromParent()
}
}
i += 1
}while(i<32)
}
}
}