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socketEvents.js
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const db = require("./dbCrud");
const Players = require("./chess/Utils").Players;
const chessPiece = require("./chess/Piece").Piece;
const chessBoard = require("./chess/Board").Board;
async function assignRoom(roomId, clients){
// Assign clients colors randomly and start game
let rand = Math.floor(Math.random() * 100);
clients = Array.from(clients);
let white, black;
if(rand % 2 == 1){
white = clients[1];
black = clients[0];
}
else{
white = clients[0];
black = clients[1];
}
await db.updateGameRoom(roomId, undefined, white, black, true);
return {"white": white, "black": black};
}
function checkPlayer(gameData, clientId, from){
let board = new chessBoard(gameData.board);
if(board.array[from])
if(board.array[from].player == Players.white && gameData.white == clientId)
return true;
if(board.array[from].player == Players.black && gameData.black == clientId)
return true;
return false;
}
function eventHandler(io, socket){
socket.on("roomCreate", function(){
db.createGameRoom().then(
val => {
socket.emit("getGameId", val);
socket.join(String(val));
}
);
});
socket.on("roomJoin", function(roomId){
if(io.sockets.adapter.rooms.has(String(roomId))){
if(io.sockets.adapter.rooms.get(String(roomId)).size == 2)
socket.emit("roomFull");
else{
socket.join(roomId);
socket.emit("getGameId", roomId);
if(io.sockets.adapter.rooms.get(String(roomId)).size == 2)
io.to(roomId).emit("startCountDown");
}
}
else
socket.emit("invalidRoomId");
});
socket.on("coutdownFinished", function(roomId){
if(io.sockets.adapter.rooms.get(String(roomId)).size == 2){
assignRoom(roomId, io.sockets.adapter.rooms.get(String(roomId))).then(
playerData => {
io.to(playerData.white).emit("playerColor", Players.white);
io.to(playerData.black).emit("playerColor", Players.black);
io.to(roomId).emit("startGame", db.initialFen);
}
);
}
else
io.to(roomId).emit("endCountDownDisconnect");
});
socket.on("makeMove", async function(gameId, from, to){
from = Number.parseInt(from);
to = Number.parseInt(to);
let room = await db.readGameRoom(gameId);
if(room.pawnPromotionData !== null){
socket.emit("errorPawnPromotion");
return;
}
if(checkPlayer(room, socket.id, from)){
let boardObj = new chessBoard(room.board);
let nexMoves = boardObj.getNextMoves();
if(nexMoves.hasOwnProperty(from) && nexMoves[from].includes(to)){
boardObj.makeMove(from, to);
if(boardObj.pawnPromotion != null)
db.updateGameRoom(
gameId,
boardObj.fen,
undefined,
undefined,
undefined,
{
"player": boardObj.player,
"cell": boardObj.pawnPromotion
}
);
else
db.updateGameRoom(gameId, boardObj.fen);
let winner, gameOver=false;
if(boardObj.checkVictory(Players.white))
winner = Players.white;
else if(boardObj.checkVictory(Players.black))
winner = Players.black;
io.to(gameId).emit("boardUpdated", boardObj.fen);
if(winner != null && boardObj.checkDraw()){
io.to(gameId).emit("draw");
gameOver = true;
}
else if(winner != null){
io.to(gameId).emit("victory", winner);
gameOver = true;
}
if(!gameOver && boardObj.pawnPromotion != null)
io.to(gameId).emit("startPawnPromotion", boardObj.player);
// As game is Over
if(gameOver)
db.deleteGameRoom(gameId);
return;
}
}
socket.emit("invalidMove");
});
socket.on("promotePawn", async function(gameId, piece){
let room = await db.readGameRoom(gameId);
let boardObj = new chessBoard(room.board);
if(Object.keys(room.pawnPromotionData).length !== 0){
if(room.white == socket.id &&
room.pawnPromotionData.player == Players.white ||
room.black == socket.id &&
room.pawnPromotionData.player == Players.black)
if(room.pawnPromotionData.player == chessPiece.getPlayer(piece)){
boardObj.pawnPromotion = room.pawnPromotionData.cell;
boardObj.promotePawn(piece);
db.updateGameRoom(gameId, boardObj.fen, undefined, undefined, undefined, null);
io.to(gameId).emit("boardUpdated", boardObj.fen);
socket.emit("successPawnPromotion");
return;
}
}
socket.emit("errorPawnPromotion");
});
socket.on('disconnecting', function(){
var self = this;
var rooms = self.rooms;
rooms.forEach(async function(room){
self.to(room).emit('playerDisconnect');
let roomDB;
try{
roomDB = await db.readGameRoom(room);
}
catch{
roomDB = null;
}
if(roomDB && roomDB.started){
self.to(room).emit("endGameDisconnect");
db.deleteGameRoom(room);
}
// sockets.io will automatically delete room if empty
else if(roomDB && io.sockets.adapter.rooms.get(String(room)) === undefined)
db.deleteGameRoom(room);
else if(roomDB)
self.to(room).emit("endCountDownDisconnect");
});
});
}
module.exports = eventHandler;