Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhance 3D workflow #52

Open
cbrintnall opened this issue Sep 20, 2023 · 1 comment
Open

Enhance 3D workflow #52

cbrintnall opened this issue Sep 20, 2023 · 1 comment

Comments

@cbrintnall
Copy link

Some suggestions to integrate this into 3D workflows:

  • Support FBX / GLTF
  • Utilize those formats to play animations

I know a lot of folks try to replicate the workflow used for Dead Cells and Pixel Composer seems like it'd be a good fit for that.

Workflow:
https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline-for-2d-animation-in-i-dead-cells-i-

@Ttanasart-pt
Copy link
Owner

All I can say is I'll look into it. 3D animation is a huge topic.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants