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Some suggestions to integrate this into 3D workflows:
I know a lot of folks try to replicate the workflow used for Dead Cells and Pixel Composer seems like it'd be a good fit for that.
Workflow: https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline-for-2d-animation-in-i-dead-cells-i-
The text was updated successfully, but these errors were encountered:
All I can say is I'll look into it. 3D animation is a huge topic.
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Some suggestions to integrate this into 3D workflows:
I know a lot of folks try to replicate the workflow used for Dead Cells and Pixel Composer seems like it'd be a good fit for that.
Workflow:
https://www.gamedeveloper.com/production/art-design-deep-dive-using-a-3d-pipeline-for-2d-animation-in-i-dead-cells-i-
The text was updated successfully, but these errors were encountered: