From 0976829e7f2979a552827b754be2f9b7aab2ecc3 Mon Sep 17 00:00:00 2001 From: Null <56081759+NullWanderer@users.noreply.github.com> Date: Sat, 18 May 2024 23:15:46 +0200 Subject: [PATCH] Roboisseur no longer sends messages in the chat (#1222) Webedit ops Signed-off-by: Null <56081759+NullWanderer@users.noreply.github.com> --- Content.Server/DeltaV/NPC/Roboisseur/RoboisseurSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/DeltaV/NPC/Roboisseur/RoboisseurSystem.cs b/Content.Server/DeltaV/NPC/Roboisseur/RoboisseurSystem.cs index 69bd37e674d..0d28fb55b98 100644 --- a/Content.Server/DeltaV/NPC/Roboisseur/RoboisseurSystem.cs +++ b/Content.Server/DeltaV/NPC/Roboisseur/RoboisseurSystem.cs @@ -57,7 +57,7 @@ public override void Update(float frameTime) } else if (CheckTier(roboisseur.DesiredPrototype.ID, roboisseur) > 2) message = Loc.GetString(_random.Pick(roboisseur.DemandMessagesTier2), ("item", roboisseur.DesiredPrototype.Name)); - _chat.TrySendInGameICMessage(roboisseur.Owner, message, InGameICChatType.Speak, false); + _chat.TrySendInGameICMessage(roboisseur.Owner, message, InGameICChatType.Speak, true); } if (roboisseur.Accumulator >= roboisseur.ResetTime.TotalSeconds) @@ -99,7 +99,7 @@ private void OnInteractHand(EntityUid uid, RoboisseurComponent component, Intera if (CheckTier(component.DesiredPrototype.ID, component) > 1) message = Loc.GetString(_random.Pick(component.DemandMessagesTier2), ("item", component.DesiredPrototype.Name)); - _chat.TrySendInGameICMessage(component.Owner, message, InGameICChatType.Speak, false); + _chat.TrySendInGameICMessage(component.Owner, message, InGameICChatType.Speak, true); } private void OnInteractUsing(EntityUid uid, RoboisseurComponent component, InteractUsingEvent args)