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Idea is to display Resource windows with pointers - like the part windows when in map view. This way you could see where resources may be in proximity to the camera focus
Requested by nismobg
The text was updated successfully, but these errors were encountered:
Had a look and once vessels are outside the games load distance (approx 2km) the resources values are not active in memory. There may be a way to read from the persistent file, but leaving this for a rainy day at the moment
Idea is to display Resource windows with pointers - like the part windows when in map view. This way you could see where resources may be in proximity to the camera focus
Requested by nismobg
The text was updated successfully, but these errors were encountered: