do game saves work? #214
Replies: 10 comments
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are you shutting down properly the console? (exiting the emulator and power off from main settings) |
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Me, yes. I'm not sure the kids will always, though. Why? |
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truth be told, I sometimes do the following: exit the emulator properly and then just turn the device off. Or exit the emulator, press r to suspend, then turn off. Why? |
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Is wrong to "suspend" and next "turn off", you need "power off" from the settings options and then when the screen goes black you "switch off" the console. This is not a console recommended for kids, remember this device runs a version of Linux, so thats basically a "mini computer", is not like a gameboy where you just on/off and plug game catridges... So, just "switch off" the console may currupt your SD card, is like unplug a computer from energy (or an USB stick) while is reading/writing data... something can be fucked up. |
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yes, I know the theory, but how does this relate to in-game saves? As long as I exited the emulator, the only thing that can be fucked up is the system, right? Not the saves? |
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ok, I'm still interested in an answer, but I guess there is no way around using the saved states in my case, at least for some games. For example, Pokemon on Game Boy enables you to create a character and save its progress, but only one. And I have two kids, which means either a second Bittboy ;), or saved states. |
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It doesn't matter if it's an ingame save or save state because an improper shutdown can corrupt any files that were still not flushed. |
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I don't see a valid reason to keep anything related to a certain game in cache after the emulator running it has been exited. Do we know this to happen? |
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Because the filesystem does it async rather than in a synchronous way. This could be fixed by changing the fstab file and tell it to mount it as "sync" rather than "async". |
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Are there any reason not too? Would that be an easy change? |
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Hello,
always on the lookout to make this thing as user friendly as possible, I've been looking at game saves vs saved states in the CFW's gambatte. So far, in-game saves seem to work fine (example: Super Mario Bros Deluxe, Pokemon Yellow), so that saved states would only be needed in games that don't save, like high-score keeping in tetris.
Is this correct or am I missing something? In-game saves are so much better than saved states for the kids.
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