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wiJobSystem.h
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#pragma once
#include <functional>
#include <atomic>
struct wiJobArgs
{
uint32_t jobIndex; // job index relative to dispatch (like SV_DispatchThreadID in HLSL)
uint32_t groupID; // group index relative to dispatch (like SV_GroupID in HLSL)
uint32_t groupIndex; // job index relative to group (like SV_GroupIndex in HLSL)
bool isFirstJobInGroup; // is the current job the first one in the group?
bool isLastJobInGroup; // is the current job the last one in the group?
void* sharedmemory; // stack memory shared within the current group (jobs within a group execute serially)
};
namespace wiJobSystem
{
void Initialize();
uint32_t GetThreadCount();
// Defines a state of execution, can be waited on
struct context
{
std::atomic<uint32_t> counter{ 0 };
};
// Add a task to execute asynchronously. Any idle thread will execute this.
void Execute(context& ctx, const std::function<void(wiJobArgs)>& task);
// Divide a task onto multiple jobs and execute in parallel.
// jobCount : how many jobs to generate for this task.
// groupSize : how many jobs to execute per thread. Jobs inside a group execute serially. It might be worth to increase for small jobs
// task : receives a wiJobArgs as parameter
void Dispatch(context& ctx, uint32_t jobCount, uint32_t groupSize, const std::function<void(wiJobArgs)>& task, size_t sharedmemory_size = 0);
// Returns the amount of job groups that will be created for a set number of jobs and group size
uint32_t DispatchGroupCount(uint32_t jobCount, uint32_t groupSize);
// Check if any threads are working currently or not
bool IsBusy(const context& ctx);
// Wait until all threads become idle
void Wait(const context& ctx);
#ifdef GGREDUCED
void WaitSleep(const context& ctx,uint32_t time);
#endif
}