diff --git a/README.md b/README.md index 1194498..3b2d2ec 100644 --- a/README.md +++ b/README.md @@ -1,23 +1,27 @@ # Texture Mod Tool -This is a application designed for converting **.d3dtx textures (Telltale Tool Textures)**, to standard **.dds (Direct Draw Surface)**. **It can also do the opposite and can be used to do texture mods for a Telltale Tool Game.** +This is an application designed for converting **.d3dtx textures (Telltale Tool Textures)**, to standard **.dds (Direct Draw Surface)**. **It can also do the opposite and can be used to do texture mods for a Telltale Tool Game.** -**If there are any issues PLEASE report them to [HERE](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/issues)** +**If there are any issues PLEASE read [THIS](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BHelp%5D---Reporting-an-Issue-or-Bug) report them to [HERE](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/issues)** ![Main 1](tutorial-screenshots/mainThumb.png) ## DISCLAIMER (Please Read) -**NOTE:** Not all .d3dtx textures will work or show up properly and might even look corrupted after conversion. This is simply because once again, this is very new and I have yet to support more d3dtx texture variants (there are a lot). For the most part, any regular diffuse/albedo textures should work. +**NOTE:** Not all **.d3dtx** textures will work or show up properly and might even look corrupted after conversion. This is simply because once again, this is very new and I have yet to support more d3dtx texture variants (there are a lot). For the most part, any regular diffuse/albedo textures should work. This is currently being developed and tested only with ***"The Walking Dead Telltale Definitive Series"*** textures. (for the time being) ### Limitations -1. Only supports The Walking Dead Definitive Edition textures (for the time being) -2. Can't upscale or downscale the texture resolution (for the time being) -3. Not all textures are supported, textures like **'specular maps'** *(some of them)*, **'ink maps'**, **'normal maps'** *(some of them)* may not be converted by the tool properly. However the majority of the regular color/diffuse/albedo textures should be supported. +1. Only supports **The Walking Dead Definitive Edition** textures *(for the time being)* +2. Can't upscale or downscale the texture resolution *(for the time being)* +3. Not all textures are supported, textures like **'specular maps'** *(some of them)*, **'ink maps'**, **'normal maps'** *(some of them)* may not be converted by the tool properly. *(for the time being)* **However the majority of the regular color/diffuse/albedo textures should be supported.** ## How to use? -still writing... +**[This guides you on the interface of the application. (It's easy)](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BHelp%5D-Application-Guide)** + +**[This tutorial describes how to use the application](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BTutorial%5D--How-to-make-a-Texture-Mod-(Part-1))** + +**[This is how you can compile the modified textures into a Mod File](https://github.com/Telltale-Modding-Group/DDS-D3DTX-Converter/wiki/%5BTutorial%5D--How-to-make-a-Texture-Mod-(Part-2)).**