diff --git a/Docs/tutorial_part3/tutorial_part_3.md b/Docs/tutorial_part3/tutorial_part_3.md index c03e0d5..d1ef071 100644 --- a/Docs/tutorial_part3/tutorial_part_3.md +++ b/Docs/tutorial_part3/tutorial_part_3.md @@ -85,7 +85,9 @@ Perfect! It looks like it was saved correctly! Let's put it in the game! Copy the **modified D3DTX** file and put it inside the game's directory. > [!NOTE] > The game will prioritize loading the new files rather than the ones in the game archives. -> [!TIP] If you want to put the texture inside a TTARCH, check out this somewhat-outdated [wiki](/Docs/articles/embed_ttarch.md). + +> [!TIP] +> If you want to put the texture inside a TTARCH, check out this somewhat-outdated [wiki](/Docs/articles/embed_ttarch.md). Here's how mine looks: diff --git a/TelltaleTextureTool/TelltaleTextureTool/GUI/IO/MainManager.cs b/TelltaleTextureTool/TelltaleTextureTool/GUI/IO/MainManager.cs index 354de90..bc483a3 100644 --- a/TelltaleTextureTool/TelltaleTextureTool/GUI/IO/MainManager.cs +++ b/TelltaleTextureTool/TelltaleTextureTool/GUI/IO/MainManager.cs @@ -19,7 +19,7 @@ public sealed class MainManager public readonly string AppVersion = "v2.5.0"; // Weblink for getting help with the application - private const string AppHelpLink = "https://github.com/iMrShadow/DDS-D3DTX-Converter/blob/main/wiki/home.md"; + private const string AppHelpLink = "https://github.com/Telltale-Modding-Group/Telltale-Texture-Tool/wiki"; private WorkingDirectory _workingDirectory; private static MainManager? _instance;