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KineTechAnimation.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{EE36E01A-0751-4A20-8842-BD1356E80126}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>KineTechAnimation</RootNamespace>
<AssemblyName>KineTechAnimation</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>C:\KSPDEV\Plugins\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>C:\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>C:\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="UnityEngine">
<HintPath>C:\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Core\Attributes\KPartModuleConfigurationDocumentationAttribute.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateMass.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateSolarCharge.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateSurfaceHeight.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateTargetDistance.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateTargettedDistance.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateTargettedSpeed.cs" />
<Compile Include="Modules\AnimateValue\ModuleEngine\KModuleAnimateThrust.cs" />
<Compile Include="Modules\AnimateValue\ModuleResourceIntake\KModuleAnimateIntakeAir.cs" />
<Compile Include="Modules\AnimateValue\ModuleResourceIntake\KModuleAnimateAirSpeed.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateAltitude.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateAtmosphericDensity.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateGeeForce.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateLatitude.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateLongitude.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateOrbitalSpeed.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateStaticPressure.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateSurfaceSpeed.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateTargetSpeed.cs" />
<Compile Include="Core\Attributes\KPartModuleFieldConfigurationDocumentationAttribute.cs" />
<Compile Include="Core\KConfigDocumentationGenerator.cs" />
<Compile Include="Core\Attributes\KSPFieldDebug.cs" />
<Compile Include="Core\KineTechAnimationModuleLoader.cs" />
<Compile Include="KModuleAnimate.cs" />
<Compile Include="Modules\KModuleAnimateValue.cs" />
<Compile Include="Modules\AnimateValue\KModuleAnimateVerticalSpeed.cs" />
<Compile Include="Core\KRequiresModuleAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>COPY "C:\KSPDEV\Plugins\KineTechAnimation.dll" "Z:\Users\KineMorto\Desktop\KineTech\KineTechAnimation\KineTechAnimationLibrary\Binaries\$(ConfigurationName)"
COPY "C:\KSPDEV\Plugins\KineTechAnimation.pdb" "Z:\Users\KineMorto\Desktop\KineTech\KineTechAnimation\KineTechAnimationLibrary\Binaries\$(ConfigurationName)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>