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Added compressed versions of new songs to reduce game file sizes
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Talberon committed Oct 14, 2019
1 parent 56a3455 commit 2fe9ae1
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Showing 2 changed files with 31 additions and 19 deletions.
18 changes: 9 additions & 9 deletions SolStandard/Content/Content.mgcb
Original file line number Diff line number Diff line change
Expand Up @@ -21,13 +21,13 @@

#begin Audio/Music/Game/CaveTheme.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/CaveTheme.wav

#begin Audio/Music/Game/DarkTheme.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/DarkTheme.wav

Expand All @@ -39,13 +39,13 @@

#begin Audio/Music/Game/DungeonTheme.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/DungeonTheme.wav

#begin Audio/Music/Game/GallopTheme.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/GallopTheme.wav

Expand All @@ -57,7 +57,7 @@

#begin Audio/Music/Game/JazzBattle.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/JazzBattle.wav

Expand All @@ -69,7 +69,7 @@

#begin Audio/Music/Game/MapSelectTheme.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/MapSelectTheme.wav

Expand All @@ -93,7 +93,7 @@

#begin Audio/Music/Game/RegularBattle.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/RegularBattle.wav

Expand All @@ -105,13 +105,13 @@

#begin Audio/Music/Game/TacticalTheme.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/TacticalTheme.wav

#begin Audio/Music/Game/VictoryJingle.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processor:SongProcessor
/processorParam:Quality=Best
/build:Audio/Music/Game/VictoryJingle.wav

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32 changes: 22 additions & 10 deletions SolStandard/Utility/Load/ContentLoader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -603,16 +603,28 @@ public static List<IPlayableAudio> LoadMusic(ContentManager content)
new SongWrapper(content.Load<Song>("Audio/Music/Game/VictoryTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/MapSelectThemeOld")),

//Original
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/MapSelectTheme"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/DarkTheme"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/DungeonTheme"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/TacticalTheme"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/GallopTheme"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/RegularBattle"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/CaveTheme"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/JazzBattle"), SongSFXVolume),
new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/VictoryJingle"), SongSFXVolume),
//Original (Compressed)
new SongWrapper(content.Load<Song>("Audio/Music/Game/MapSelectTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/DarkTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/DungeonTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/TacticalTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/GallopTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/RegularBattle")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/CaveTheme")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/JazzBattle")),
new SongWrapper(content.Load<Song>("Audio/Music/Game/VictoryJingle")),


//Original (High Quality)
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/MapSelectTheme"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/DarkTheme"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/DungeonTheme"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/TacticalTheme"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/GallopTheme"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/RegularBattle"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/CaveTheme"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/JazzBattle"), SongSFXVolume),
//new SoundEffectWrapper(content.Load<SoundEffect>("Audio/Music/Game/VictoryJingle"), SongSFXVolume),
};
}

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