From 44a1f5283364e6bc6f9fd8b17122ad0b36874940 Mon Sep 17 00:00:00 2001 From: Vincent Mahnke Date: Wed, 25 Sep 2024 21:58:27 +0200 Subject: [PATCH] feat(Investigation): Actors reappear when returning to the investigation main menu after `Examine` or an `Examine` sub story (#492) --- unity-ggjj/Assets/Scripts/GameState/InvestigationState.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/unity-ggjj/Assets/Scripts/GameState/InvestigationState.cs b/unity-ggjj/Assets/Scripts/GameState/InvestigationState.cs index a07fe6bd1..d662f1be6 100644 --- a/unity-ggjj/Assets/Scripts/GameState/InvestigationState.cs +++ b/unity-ggjj/Assets/Scripts/GameState/InvestigationState.cs @@ -198,6 +198,7 @@ public void OnCursorSelect(InputAction.CallbackContext context) _narrativeGameState.AppearingDialogueController.TextBoxHidden = true; _examinedDetails.Add($"{_narrativeGameState.SceneController.ActiveSceneName}_{_hoveredDetail.NarrativeScriptToPlay.name}"); _hoveredDetail.AttemptPickUp(); + _narrativeGameState.ActorController.SetVisibility(true, null); }; } @@ -233,6 +234,7 @@ public void OpenExaminationMenu() public void QuitExamination() { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); + _narrativeGameState.ActorController.SetVisibility(true, null); _investigationMainMenuOpener.OpenMenu(); } #endregion