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Copy pathStereoKitApp.csproj
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StereoKitApp.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>8</LangVersion>
<Nullable>enable</Nullable>
<Configurations>Debug;Release;Debug2;Debug3;OculusDebug</Configurations>
<Platforms>AnyCPU;ARM64</Platforms>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<!-- Hide platform project folders from the solution explorer -->
<ItemGroup>
<Compile Remove="Platforms\**" />
<EmbeddedResource Remove="Platforms\**" />
<None Remove="Platforms\**" />
</ItemGroup>
<!-- Hide test project folders from the solution explorer -->
<ItemGroup>
<Compile Remove="StereoKitApp.Tests\**" />
<EmbeddedResource Remove="StereoKitApp.Tests\**" />
<None Remove="StereoKitApp.Tests\**" />
</ItemGroup>
<ItemGroup>
<SKShader Include="Assets\floor.hlsl" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2021.3.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="Ruffles" Version="11.1.5" />
<PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0023" />
<PackageReference Include="SharpGLTF.Toolkit" Version="1.0.0-alpha0023" />
<PackageReference Include="StereoKit" Version="0.3.5-preview.3" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>