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server.lua
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ESX = nil
local connectedPlayers = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
function CountJobs()
local EMSConnected = 0
local PoliceConnected = 0
local TaxiConnected = 0
local MekConnected = 0
local BilConnected = 0
local MaklareConnected = 0
local PlayerConnected = 0
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
PlayerConnected = PlayerConnected + 1
if xPlayer.job.name == 'ambulance' then
EMSConnected = EMSConnected + 1
elseif xPlayer.job.name == 'police' then
PoliceConnected = PoliceConnected + 1
elseif xPlayer.job.name == 'taxi' then
TaxiConnected = TaxiConnected + 1
elseif xPlayer.job.name == 'mecano' then
MekConnected = MekConnected + 1
elseif xPlayer.job.name == 'cardealer' then
BilConnected = BilConnected + 1
elseif xPlayer.job.name == 'realestateagent' then
MaklareConnected = MaklareConnected + 1
end
end
return EMSConnected, PoliceConnected, TaxiConnected, MekConnected, BilConnected, MaklareConnected, PlayerConnected
end
ESX.RegisterServerCallback('scoreboard:getScoreboard', function(source, cb)
cb(CountJobs())
end)
ESX.RegisterServerCallback('scoreboard:getPlayers', function(source, cb)
cb(connectedPlayers)
end)
AddEventHandler('esx:playerLoaded', function(player)
connectedPlayers[player] = {}
local identifier = GetPlayerIdentifiers(player)[1]
MySQL.Async.fetchAll('SELECT firstname, lastname, name FROM users WHERE identifier = @identifier', {
['@identifier'] = identifier
}, function (result)
if result[1].firstname and result[1].lastname then
connectedPlayers[player].name = result[1].firstname .. ' ' .. result[1].lastname
TriggerClientEvent('scoreboard:updatePlayers', -1, connectedPlayers)
elseif result[1].name then
connectedPlayers[player].name = result[1].name
TriggerClientEvent('scoreboard:updatePlayers', -1, connectedPlayers)
else
connectedPlayers[player].name = 'Unknown player name'
TriggerClientEvent('scoreboard:updatePlayers', -1, connectedPlayers)
end
end)
end)
AddEventHandler('esx:playerDropped', function(playerID)
connectedPlayers[playerID] = nil
TriggerClientEvent('scoreboard:updatePlayers', -1, connectedPlayers)
end)
AddEventHandler('onResourceStart', function(resource)
if resource == GetCurrentResourceName() then
Citizen.CreateThread(function()
Citizen.Wait(1000)
ForceCountPlayers()
end)
end
end)
function ForceCountPlayers()
local xPlayers = ESX.GetPlayers()
local player
for i=1, #xPlayers, 1 do
player = xPlayers[i]
connectedPlayers[player] = {}
local identifier = GetPlayerIdentifiers(player)[1]
MySQL.Async.fetchAll('SELECT firstname, lastname, name FROM users WHERE identifier = @identifier', {
['@identifier'] = identifier
}, function (result)
if result[1].firstname and result[1].lastname then
connectedPlayers[player].name = result[1].firstname .. ' ' .. result[1].lastname
elseif result[1].name then
connectedPlayers[player].name = result[1].name
else
connectedPlayers[player].name = 'Unknown player name'
end
end)
-- await!
while connectedPlayers[player].name == nil do
Citizen.Wait(1)
end
end
TriggerClientEvent('scoreboard:updatePlayers', -1, connectedPlayers)
end