Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve warning about non-weighted skinned mesh vertices #96

Open
StjerneIdioten opened this issue Jan 22, 2021 · 0 comments
Open

Improve warning about non-weighted skinned mesh vertices #96

StjerneIdioten opened this issue Jan 22, 2021 · 0 comments
Labels
enhancement A suggestion for updating existing functionality

Comments

@StjerneIdioten
Copy link
Owner

The log warning messages related to having zero-weighted skinned mesh vertices gets written per vertex. This means that the log gets spammed, if there is a high amount of them.

This should be turned into one warning per mesh, which gives the number of affected vertices.

@StjerneIdioten StjerneIdioten added the enhancement A suggestion for updating existing functionality label Jan 22, 2021
NMC-TBone added a commit to NMC-TBone/I3D-Blender-Addon that referenced this issue Dec 1, 2024
Instead of logging for each vertex, it now warn once per mesh instead. Should make the log a lot cleaner.

fixes: StjerneIdioten#96
StjerneIdioten pushed a commit that referenced this issue Dec 1, 2024
Instead of logging for each vertex, it now warn once per mesh instead. Should make the log a lot cleaner.

fixes: #96
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement A suggestion for updating existing functionality
Projects
None yet
Development

No branches or pull requests

1 participant