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Storage.cs
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using UnityEngine;
using System;
using UnityEngine.Assertions;
namespace UnityCommon
{
[System.Serializable]
public static class Storage
{
/*
Example
public static void SaveSomething(bool something) { Save<bool>(something, "key"); }
public static bool LoadSomething() { return Load<bool>(false, "key"); }
*/
///private
private static string Location(){ return Application.persistentDataPath + "/Saves";}
public static void Save<T>(T obj, string fileName)
{
Type varType = obj.GetType();
if (varType == typeof(uint))
{
PlayerPrefs.SetString(fileName, obj.ToString());
}
else if (varType == typeof(int))
{
PlayerPrefs.SetString(fileName, obj.ToString());
}
else if (varType == typeof(long))
{
PlayerPrefs.SetString(fileName, obj.ToString());
}
else if (varType == typeof(ulong))
{
PlayerPrefs.SetString(fileName, obj.ToString());
}
else if (varType == typeof(bool))
{
PlayerPrefs.SetInt(fileName, Convert.ToInt32(obj));
}
else if (varType == typeof(float))
{
PlayerPrefs.SetFloat(fileName, (float)Convert.ToDouble(obj));
}
else if (varType == typeof(double))
{
PlayerPrefs.SetString(fileName, obj.ToString());
}
else if (varType == typeof(string))
{
PlayerPrefs.SetString(fileName, Convert.ToString(obj));
}
else {
Assert.IsTrue(false,"передал плохой тип: " + obj.ToString());
}
PlayerPrefs.Save();
}
public static T Load<T>(T empty, string fileName)
{
if (!PlayerPrefs.HasKey(fileName)) {
Save(empty,fileName);
};
Type varType = empty.GetType();
T result;
if (varType == typeof(uint))
{
var s = PlayerPrefs.GetString(fileName);
result = (T)Convert.ChangeType(s, varType);
}
else if(varType == typeof(int))
{
var s = PlayerPrefs.GetString(fileName);
result = (T)Convert.ChangeType(s, varType);
}
else if (varType == typeof(bool))
{
result = (T)Convert.ChangeType(PlayerPrefs.GetInt(fileName), varType);
}
else if (varType == typeof(float))
{
result = (T)Convert.ChangeType(PlayerPrefs.GetFloat(fileName), varType);
}
else if (varType == typeof(long))
{
var s = PlayerPrefs.GetString(fileName);
result = (T)Convert.ChangeType(s, varType);
}
else if (varType == typeof(ulong))
{
var s = PlayerPrefs.GetString(fileName);
result = (T)Convert.ChangeType(s, varType);
}
else if (varType == typeof(string))
{
result = (T)Convert.ChangeType(PlayerPrefs.GetString(fileName), varType);
}
else
{
Assert.IsTrue(false, "передал плохой тип: " + empty.ToString());
return (T)Convert.ChangeType(null, varType);
}
if (result==null) {
return empty;
}
return result;
}
}
}